1. NSCs
  2. location
  3. open_worlds
  4. class
  5. smuggler
  6. chapter_2
  7. modest_proposals
  8. rogun_the_butchers_thug
Portrait

Schläger von Rogun dem Schlächter

Stufe 41 | Standard | Fernkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Loot information

Loot package: 4097450713733981809

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a02
  • Material: head_human_bmn_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bmn_non_a01
  • Material: hair_human_non_a01_v01_m
hair_human_bmn_non_a08_mohawk
  • Material: hair_human_non_a08_v01_m
hair_human_bmn_non_a18
  • Material: hair_human_non_a18_v01_m
skincolor
(one of 2)
 skincolor_human_non_h25_p
     skincolor_human_non_h32_p
      haircolor
      (one of 3)
       haircolor_human_non_h12_p
         haircolor_human_non_h06_p
           haircolor_human_non_h15_p
            eyecolor
             eyecolor_human_non_h03_s
              complexion
              (one of 2)
              comp_human_non_c06_m
                comp_human_non_c28_m
                  Body details
                  SlotDetails
                  chestchest_tight_bmn_archetype
                  • + chest_tight_bmn_med_ge_a15_chest
                  • Material: chest_tight_med_ge_a15mercenary01_m
                  bracerbracer_short_bmn_archetype
                  • Material: bracer_short_med_ge_a15mercenary01_u_v02
                  handhand_glove_bmn_archetype
                  • + hand_glove_bmn_med_ge_a15_forearm
                  • Material: hand_glove_med_ge_a15mercenary01_u
                  waistwaist_belt_bmn_archetype
                  • Material: waist_belt_med_ge_a15mercenary01_u
                  legleg_pant_bmn_archetype
                  • Material: leg_pant_med_ge_a15mercenary01_m_v02
                  bootboot_tall_bmn_archetype
                  • + boot_tall_bmn_med_ge_a15_shin
                  • Material: boot_tall_med_ge_a15mercenary01_u