1. NSCs
  2. event
  3. feast_of_prosperity
  4. story
  5. contest_announcer
Portrait

Chefrichter

Stufe 1-75 | Standard | Fernkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Char ref: chr.feast_of_prosperity_judge

Starts conversation: cnv.event.feast_of_prosperity.story.winner_announcer

Loot information

Loot package: 154578349802304063

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_twilek_bfn_african_a01
  • Material: head_twilek_bfn_african_a01_v03
  • Material 1: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
skincolor
 skincolor_twilek_non_h04_p
    complexioncomp_twilek_non_c10_f
      facepainttattoo_twilek_non_c05_u
        Body details
        SlotDetails
        chestchest_tight_bfn_archetype
        • + chest_tight_bfn_light_ge_mtx08_collar
        • + chest_tight_bfn_light_ge_mtx08_hooddown
        • Material: chest_tight_light_ge_mtx08brianna01_f
        handhand_glove_bfn_archetype
        • + hand_glove_bfn_light_jw_a05_wrist
        • Material: hand_glove_light_jw_a05c01_u
        waistwaist_belt_bfn_archetype
        • Material: waist_belt_light_ge_mtx71c01_u
        legleg_pant_bfn_archetype
        • Material: leg_pant_light_sm_mtx01c01_u_v01
        bootboot_tall_bfn_archetype
        • Material: boot_tall_light_sp_mtx04c01_u