1. NSCs
  2. exp
  3. seasons
  4. 02
  5. ep_08
  6. staged
  7. standard_bmf_01
Portrait

Allianzkämpfer

Stufe 68-70 | Standard | Droide


Eigenschaften

Passives (8)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Prioritätsziel

FQN: abl.​npc.​ability.​skytrooper.​sniper.​laze_target

Prioritätsziel
5 Min. 0 Sek.Sofort30 m800100%

Feuerstoß

Entfesselt eine Reihe von Schüssen, von denen jeder für <<1>> Waffenschaden trifft. Nur in Deckung einsetzbar.

FQN: abl.​npc.​ability.​skytrooper.​sniper.​series_of_shots

Feuerstoß
20 Sek.Kanalisiert für 6 Sek.30 m700100%

Heckenschuss

FQN: abl.​npc.​ability.​skytrooper.​sniper.​snipe

Heckenschuss
15 Sek.Wirkt in 5 Sek.30 m600100%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​npc.​short_range.​humanoid_30m

Fernkampfangriff
1.5 Sek.Sofort30 m10100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmf_asian_npc01
  • Material: head_human_bmf_asian_npc01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_smhelmet03_bmf_archetype
  • Material: face_smhelmet03_med_bh_a11c01_u
hair
(one of 3)
hair_human_bmf_non_a10
  • Material: hair_human_non_a10_v01_m
hair_human_bmf_non_a12
  • Material: hair_human_non_a12_v01_m
[no archetype]
  • Material: hair_human_non_blank_u
skincolor
(one of 3)
 skincolor_human_non_h14_p
     skincolor_human_non_h17_p
       skincolor_human_non_h18_p
        haircolor
        (one of 3)
         haircolor_human_non_h01_p
           haircolor_human_non_h06_p
             haircolor_human_non_h03_p
              eyecolor
               eyecolor_human_non_h03_s
                complexion
                (one of 2)
                comp_human_non_c25_m
                  comp_human_non_c06_m
                    facepaint
                    (one of 2)
                    tattoo_human_non_bh04_u
                      facepaint_non_non_none_u
                        Body details
                        SlotDetails
                        chestchest_jacket_bmf_archetype
                        • + chest_jacket_bmf_med_sm_a02_collar
                        • + chest_jacket_bmf_med_sm_a02_back
                        • Material: chest_jacket_med_sm_a02c02_m
                        handhand_gauntlet_bmf_archetype
                        • Material: hand_gauntlet_med_sm_a02c02_u
                        waistwaist_belt_bmf_archetype
                        • + waist_belt_bmf_med_sm_a02_back
                        • + waist_belt_bmf_med_sm_a02_front
                        • Material: waist_belt_med_sm_a02c02_u
                        legleg_pant_bmf_archetype
                        • Material: leg_pant_med_sm_a02c02_m_v01
                        bootboot_tall_bmf_archetype
                        • + boot_tall_bmf_med_sm_a02_cuff
                        • Material: boot_tall_med_sm_a02c02_u
                        All NPCs with this appearance (3)