1. NSCs
  2. location
  3. tatooine
  4. mob
  5. pirates
  6. twin_suns
  7. twin_suns_sharpshooter
Portrait

Zwillingssonnen-Heckenschütze

Stufe 25-26 | Elite | Scharfschütze


Eigenschaften

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Beinschuss

FQN: abl.​npc.​ability.​rifle.​leg_shot

Beinschuss
20 Sek.Sofort30 m3050%

Heckenschuss

FQN: abl.​npc.​ability.​rifle.​snipe_caster

Heckenschuss
12 Sek.Wirkt in 3 Sek.30 m30100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Gezielter Schuss

FQN: abl.​npc.​ability.​rifle.​snipe

Gezielter Schuss
6 Sek.Wirkt in 1.5 Sek.30 m0150%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Loot information

Loot package: 5914657649499330137

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfa_african_a03
  • Material: head_human_african_a03c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 2)
hair_human_bfa_non_a11
  • + hair_human_bfa_non_a11_mohawk
  • + hair_human_bfa_non_a11_sides
  • Material: hair_human_non_a11_v01_f
hair_human_bfa_non_a04
  • Material: hair_human_non_a04_v01_f
skincolor
(one of 3)
 skincolor_human_non_h11_p
     skincolor_human_non_h01_p
       skincolor_human_non_h06_p
        haircolor
         haircolor_human_non_h06_p
          eyecolor
           eyecolor_human_non_h02_s
            complexioncomp_human_non_c22_f
              facepaintmakeup_human_non_c27_f
                Body details
                SlotDetails
                chestchest_baggy_bfa_archetype
                • + chest_baggy_bfa_heavy_ge_a16_loin
                • + chest_baggy_bfa_heavy_ge_a16_plate
                • Material: chest_baggy_heavy_ge_a16military03_f
                bracerbracer_short_bfa_archetype
                • Material: bracer_short_heavy_ge_a16military03_u_v02
                handhand_gauntlet_bfa_archetype
                • + hand_gauntlet_bfa_heavy_ge_a16_forearm
                • Material: hand_gauntlet_heavy_ge_a16military03_u
                waistwaist_belt_bfa_archetype
                • + waist_belt_bfa_heavy_ge_a16_front
                • + waist_belt_bfa_heavy_ge_a16_back
                • Material: waist_belt_heavy_ge_a16military03_u
                legleg_pant_bfa_archetype
                • Material: leg_pant_heavy_ge_a16military03_f_v01
                bootboot_tall_bfa_archetype
                • + boot_tall_bfa_heavy_ge_a16_shin
                • Material: boot_tall_heavy_ge_a16military03_u