1. NSCs
  2. location
  3. flashpoint
  4. shared
  5. crimson_vengeance
  6. enemy
  7. trash_sith_officer
Portrait

Sith-Kriegsanführer

Stufe 44 | Stark | Imperialer Lieutenant


Eigenschaften

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Defensivtaktiken

FQN: abl.​npc.​ability.​buff.​defensive_tactics

Defensivtaktiken
60 Sek.Sofortany400100%

Koordination

FQN: abl.​npc.​ability.​buff.​coordination

Koordination
15 Sek.Sofort15 m20070%

Rauchgranate

FQN: abl.​npc.​ability.​tech.​diversion

Rauchgranate
30 Sek.Sofort30 m150100%

Gezielter Schuss

Ein Schuss auf den Kopf des Gegners, der schweren Schaden verursacht. Lange Anwendungszeit.

FQN: abl.​npc.​ability.​pistol.​headshot_cast

Gezielter Schuss
15 Sek.Wirkt in 3 Sek.30 m10060%

Kraftschuss

Feuert einen einzelnen, mächtigen Schuss auf das Ziel ab.

FQN: abl.​npc.​ability.​pistol.​power_shot

Kraftschuss
6 Sek.Wirkt in 1.5 Sek.30 m100100%

Blasterhagel

Eine kurze Blasterfeuer-Salve, die bis zu 5 Ziele in einem Kegel vor dir für <<1>> Waffenschaden trifft.

FQN: abl.​npc.​ability.​pistol.​blaster_volley

Blasterhagel
15 Sek.Sofort30 m70100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Loot information

Loot package: 1711429982140800938

Metadaten

Appearance

3D model
Facial details
SlotDetails
head
(one of 3)
head_bloodsith_bmn_non_a01
  • Material: head_bloodsith_bmn_non_a01c01
  • Material 1: eye_sith_non_a01_c01
  • Skin color is hued into slot: 0
head_bloodsith_bmn_non_a03
  • Material: head_bloodsith_bmn_non_a03c01
  • Material 1: eye_sith_non_a01_c01
  • Skin color is hued into slot: 0
head_bloodsith_bmn_non_a05
  • Material: head_bloodsith_bmn_non_a05c01
  • Material 1: eye_sith_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bmn_non_a05
  • Material: hair_human_non_a05_v01_m
hair_human_bmn_non_a07
  • Material: hair_human_non_a07_v01_m
hair_human_bmn_non_a09
  • Material: hair_human_non_a09_v01_m
skincolor
 skincolor_sith_non_h05_p
    haircolor
    (one of 2)
     haircolor_sith_non_h01_p
       haircolor_sith_non_h04_p
        complexion
        (one of 5)
        comp_sith_non_c02_u
          comp_sith_non_c05_u
            comp_sith_non_c08_u
              comp_sith_non_c11_u
                [empty]
                Body details
                SlotDetails
                chestchest_tight_bmn_archetype
                • + chest_tight_bmn_med_ge_a10_shld
                • + chest_tight_bmn_med_ge_a10_chest
                • + chest_tight_bmn_med_ge_a10_collar
                • Material: chest_tight_med_ge_a10impofficer04_m
                bracerbracer_short_bmn_archetype
                • Material: bracer_short_med_ge_a10impofficer04_u_v01
                handhand_glove_bmn_archetype
                • + hand_glove_bmn_med_ge_a10_wrist
                • Material: hand_glove_med_ge_a10impofficer04_u
                waistwaist_belt_bmn_archetype
                • + waist_belt_bmn_med_ge_a10_front
                • + waist_belt_bmn_med_ge_a10_back
                • Material: waist_belt_med_ge_a10impofficer04_u
                legleg_pant_bmn_archetype
                • Material: leg_pant_med_ge_a10impofficer04_m_v02
                bootboot_tall_bmn_archetype
                • + boot_tall_bmn_med_ge_a10_shin
                • Material: boot_tall_med_ge_a10impofficer04_u