1. NSCs
  2. location
  3. balmorra
  4. mob
  5. humanoid
  6. imperial
  7. sunken_sarlaac_patron_female_02
Portrait

Gast

Stufe 10 | Standard | Fernkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Loot information

Loot package: 4097450713733981809

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfb_african_npc01
  • Material: head_human_african_npc01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bfb_non_a08_base
  • + hair_human_bfb_non_a08_backspikes
  • + hair_human_bfb_non_a08_frontspikes
  • Material: hair_human_bf_non_a08_v01_f
skincolor
 skincolor_human_non_h01_p
    haircolor
     haircolor_human_non_h10_p
      eyecolor
       eyecolor_human_non_h03_s
        complexioncomp_human_non_c28_f
          facepaintmakeup_human_non_c09_f
            Body details
            SlotDetails
            chestchest_baggy_bfb_archetype
            • + chest_baggy_bfb_light_ge_a12_collar
            • + chest_baggy_bfb_light_ge_a12_loinlight
            • Material: chest_baggy_light_ge_a12impcitizen02_f
            bracerbracer_short_bfb_archetype
            • Material: bracer_short_light_ge_a12impcitizen02_u_v02
            handhand_gauntlet_bfb_archetype
            • + hand_gauntlet_bfb_light_ge_a12_back
            • Material: hand_gauntlet_light_ge_a12impcitizen02_u
            waistwaist_belt_bfb_archetype
            • Material: waist_belt_light_ge_a12impcitizen02_u
            legleg_pant_bfb_archetype
            • Material: leg_pant_light_ge_a12impcitizen02_f_v02
            bootboot_tall_bfb_archetype
            • + boot_tall_bfb_light_ge_a12_shin
            • Material: boot_tall_light_ge_a12impcitizen02_u