1. NSCs
  2. location
  3. belsavis
  4. class
  5. jedi_knight
  6. holocaust
  7. warden_bartaph
Portrait

Colonel Bartaph

Stufe 44 | Stark | Fernkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Char ref: chr.colonel_bartaph

Starts conversation: cnv.location.belsavis.class.jedi_knight.warden_bartaph

Loot information

Loot package: 154578349802304063

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_african_npc01
  • Material: head_human_african_npc01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bfn_non_a12
  • Material: hair_human_non_a12_v01_f
skincolor
 skincolor_human_non_h04_p
    haircolor
     haircolor_human_non_h14_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c20_f
          facepaintmakeup_human_non_c02_f
            ageage_non_non_mid01_f
              Body details
              SlotDetails
              chestchest_baggy_bfn_archetype
              • + chest_baggy_bfn_med_ge_a02_collar
              • + chest_baggy_bfn_med_ge_a02_strap
              • + chest_baggy_bfn_med_ge_a02_shld
              • Material: chest_baggy_med_ge_a02repofficer02_f
              bracerbracer_short_bfn_archetype
              • Material: bracer_short_med_ge_a02repofficer02_u_v01
              handhand_glove_bfn_archetype
              • + hand_glove_bfn_med_ge_a02_cuff
              • Material: hand_glove_med_ge_a02repofficer02_u
              waistwaist_belt_bfn_archetype
              • + waist_belt_bfn_med_ge_a02_back
              • + waist_belt_bfn_med_ge_a02_front
              • Material: waist_belt_med_ge_a02repofficer02_u
              legleg_pant_bfn_archetype
              • Material: leg_pant_med_ge_a02repofficer02_f_v02
              bootboot_tall_bfn_archetype
              • + boot_tall_bfn_med_ge_a02_cuff
              • Material: boot_tall_med_ge_a02repofficer02_u