1. NSCs
  2. location
  3. korriban
  4. mob
  5. humanoid
  6. mind_controlled_engineer
Portrait

Gesteuerter Ingenieur

Stufe 6-7 | Stark | Droidenaufseher


Eigenschaften

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Schildsonde

Ruft einen Suchdroiden herbei, der einen Absorptionsschild um das Ziel herum projiziert, sodass Schaden 15 Sekunden lang absorbiert wird.

FQN: abl.​npc.​ability.​tech.​shield_probe

Schildsonde
15 Sek.Sofort15 m100100%

Reparatursonde

Ruft einen Droiden herbei, der den verbündeten Droiden 15 Sekunden lang heilt. Bis zu 3-mal stapelbar.

FQN: abl.​npc.​ability.​tech.​repair_probe

Reparatursonde
4.5 Sek.Wirkt in 1.5 Sek.30 m90100%

Spottspule

Ruft einen nahen Droiden in den Kampf.

FQN: abl.​npc.​ability.​custom.​engineer.​taunt_coil

Spottspule
2 Min. 0 Sek.Wirkt in 3 Sek.any1100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadaten

Appearance

3D model
Facial details
SlotDetails
head
(one of 3)
head_human_bmn_asian_a03
  • Material: head_human_bmn_asian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_asian_a01
  • Material: head_human_bmn_asian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_asian_a02
  • Material: head_human_bmn_asian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bmn_non_a04
  • Material: hair_human_non_a04_v01_m
hair_human_bmn_non_a03
  • Material: hair_human_non_a03_v01_m
hair_human_bmn_non_a07
  • Material: hair_human_non_a07_v01_m
skincolor
 skincolor_human_non_h18_p
    haircolor
     haircolor_human_non_h06_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_eyebrow26_m
          Body details
          SlotDetails
          chestchest_tight_bmn_archetype
          • + chest_tight_bmn_light_ge_a33_collar
          • + chest_tight_bmn_light_ge_a33_loin
          • Material: chest_tight_light_ge_a33hacker02_m
          bracerbracer_short_bmn_archetype
          • Material: bracer_short_light_ge_a33hacker02_u_v01
          handhand_gauntlet_bmn_archetype
          • Material: hand_gauntlet_light_ge_a33hacker02_u
          waistwaist_belt_bmn_archetype
          • Material: waist_belt_light_ge_a33hacker02_u
          legleg_pant_bmn_archetype
          • Material: leg_pant_light_ge_a33hacker02_m_v02
          bootboot_tall_bmn_archetype
          • Material: boot_tall_light_ge_a33hacker02_u