1. NSCs
  2. location
  3. taris
  4. mob
  5. humanoid
  6. neutral
  7. captured_pirate
Portrait

Gefangener Pirat

Stufe 16-17 | Standard | Nahkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Loot information

Loot package: 3727446132614532010

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a03
  • Material: head_human_bmn_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bmn_non_a03
  • + hair_human_bmn_non_a03_sides
  • + hair_human_bmn_non_a03_stripes
  • Material: hair_human_non_a03_v01_m
hair_human_bmn_non_a09
  • Material: hair_human_non_a09_v01_m
[no archetype]
  • Material: hair_human_non_blank_u
facehair
(one of 4)
[no archetype]
  • + facehair_human_bmn_caucasian_a02_mustache
  • + facehair_human_bmn_caucasian_a02_goatee
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • + facehair_human_bmn_caucasian_a04_chops
  • Material: facehair_human_non_a04_v01_m
[no archetype]
  • + facehair_human_bmn_caucasian_a04_goatee
  • Material: facehair_human_non_a04_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
 skincolor_human_non_h25_p
    haircolor
    (one of 3)
     haircolor_human_non_h06_p
       haircolor_human_non_h05_p
         haircolor_human_non_h10_p
          eyecolor
           eyecolor_human_non_h03_s
            complexion
            (one of 3)
            comp_human_non_c11_m
              comp_human_non_c28_m
                comp_human_non_c25_m
                  age
                  (one of 3)
                  scar_human_non_c02_u
                    scar_human_non_c05_u
                      scar_human_non_c12_u
                        Body details
                        SlotDetails
                        chestchest_baggy_bmn_archetype
                        • + chest_baggy_bmn_med_ge_a19_collar
                        • + chest_baggy_bmn_med_ge_a19_back
                        • Material: chest_baggy_med_ge_a19mercenary03_m
                        bracerbracer_short_bmn_archetype
                        • Material: bracer_short_med_ge_a19mercenary03_u_v01
                        handhand_glove_bmn_archetype
                        • Material: hand_glove_med_ge_a19mercenary03_u
                        waistwaist_belt_bmn_archetype
                        • + waist_belt_bmn_med_ge_a19_front
                        • + waist_belt_bmn_med_ge_a19_back
                        • Material: waist_belt_med_ge_a19mercenary03_u
                        legleg_pant_bmn_archetype
                        • Material: leg_pant_med_ge_a19mercenary03_m_v01
                        bootboot_tall_bmn_archetype
                        • + boot_tall_bmn_med_ge_a19_shin
                        • Material: boot_tall_med_ge_a19mercenary03_u