1. NSCs
  2. flashpoint
  3. star_fortress
  4. boss
  5. solo_boss
  6. trash_add_bmn_01
Portrait

Zakuul-Ritter-Cyborg

Stufe 65 | Schwach | Nahkampf


Eigenschaften

Passives (3)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

[utl_trash_download_switch_caster]

FQN: abl.​flashpoint.​star_fortress.​boss.​solo_boss.​trash.​utl_trash_download_switch_caster

[utl_trash_download_switch_caster]
4.5 Sek.Sofort30 m900100%

Machtvorstoß

Stürmt auf den Gegner zu, lähmt ihn 1,5 Sekunden lang und verursacht geringen Schaden.

FQN: abl.​flashpoint.​star_fortress.​boss.​solo_boss.​trash.​atk_trash_saber_leap

Machtvorstoß
30 Sek.Sofort6-30 m200100%

Verwüstung

Verursacht mit einer Reihe von Schwertangriffen 3 Sekunden lang <<1>> Waffenschaden. Normale und schwache Feinde werden zusätzlich über die Dauer des Effekts betäubt. Greift bei beidhändiger Bewaffnung mit beiden Waffen an.

FQN: abl.​flashpoint.​star_fortress.​boss.​solo_boss.​trash.​atk_trash_saber_ravage

Verwüstung
30 Sek.Kanalisiert für 3 Sek.4 m100100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a01
  • Material: head_human_bmn_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_ssneck01_bmn_archetype
  • + face_ssneck01_bmn_light_ss_a05_ear
  • Material: face_ssneck01_light_ss_a05c01_u
hairhair_human_bmn_non_a03
  • + hair_human_bmn_non_a03_sides
  • Material: hair_human_non_a03_v01_m
facehair[no archetype]
  • + facehair_human_bmn_caucasian_sm_cyber04_bottom
  • + facehair_human_bmn_caucasian_sm_cyber04_front
  • + facehair_human_bmn_caucasian_sm_cyber04_top
  • Material: facehair_human_non_sm_cyber04_u
skincolor
 skincolor_human_caucasian_h01_p
    haircolor
     haircolor_human_non_h04_p
      eyecolor
       eyecolor_human_non_h01_s
        complexioncomp_human_non_c01_m
          Body details
          SlotDetails
          chestchest_tight_bmn_archetype
          • + chest_tight_bmn_heavy_ge_zki01_armor
          • + chest_tight_bmn_heavy_ge_zki01_sleeve
          • + chest_tight_bmn_heavy_ge_zki01_loin
          • + chest_tight_bmn_heavy_ge_zki01_shoulder
          • Material: chest_tight_heavy_ge_zki01c01_u
          bracerbracer_short_bmn_archetype
          • Material: bracer_short_med_ge_a14military07_u_v02
          handhand_cyborg05_bmn_archetype
          • + hand_cyborg05_bmn_med_ge_cy02_forearm
          • Material: hand_cyborg05_med_ge_cy02c01_u
          • Skin slot 1: hand_naked_caucasian_young_a01c01_bmn
          • Skin color is hued into slot: 1
          waistwaist_belt_bmn_archetype
          • + waist_belt_bmn_heavy_ge_zki01_back
          • + waist_belt_bmn_heavy_ge_zki01_front
          • Material: waist_belt_heavy_ge_zki01c01_u
          legleg_pant_bmn_archetype
          • Material: leg_pant_heavy_ge_zki01c01_u
          bootboot_tall_bmn_archetype
          • + boot_tall_bmn_heavy_ge_zki01_cover
          • Material: boot_tall_heavy_ge_zki01c01_u