1. NSCs
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  3. hoth
  4. mob
  5. humanoid
  6. imperial
  7. imperial_officer
Portrait

Imperialer Offizier

Stufe 46-47 | Stark | Frontkämpfer


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (7)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Reaktivschild

Schadensreduktionsschild, der 12 Sekunden lang den erlittenen Schaden um 10% mindert.

FQN: abl.​npc.​ability.​tech.​reactive_shield

Reaktivschild
60 Sek.Sofortany1100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Loot information

Loot package: 16033471971331446169

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a04
  • Material: head_human_bms_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehathair01_bms_archetype
  • + 1143863 – not found
  • Material: face_gehat01_med_ge_a10impofficer01_u
hairhair_human_bms_non_a12
  • Material: hair_human_non_a12_v01_m
facehair
(one of 2)
[no archetype]
  • + facehair_human_bms_caucasian_a04_chops
  • Material: facehair_human_non_a04_v01_m
[no archetype]
  • + facehair_human_bms_caucasian_a04_chops
  • + facehair_human_bms_caucasian_a04_goatee
  • Material: facehair_human_non_a04_v01_m
skincolor
(one of 2)
 skincolor_human_non_h26_p
     skincolor_human_non_h27_p
      haircolor
      (one of 2)
       haircolor_human_non_h01_p
         haircolor_human_non_h13_p
          eyecolor
           eyecolor_human_non_h02_s
            complexioncomp_human_non_c05_m
              ageage_non_non_mid01_m
                Body details
                SlotDetails
                chestchest_tight_bms_archetype
                • + chest_tight_bms_med_ge_a10_shld
                • + chest_tight_bms_med_ge_a10_chest
                • + chest_tight_bms_med_ge_a10_collar
                • Material: chest_tight_med_ge_a10impofficer01_m
                bracerbracer_short_bms_archetype
                • Material: bracer_short_med_ge_a10impofficer01_u_v01
                handhand_glove_bms_archetype
                • + hand_glove_bms_med_ge_a10_wrist
                • Material: hand_glove_med_ge_a10impofficer01_u
                waistwaist_belt_bms_archetype
                • + waist_belt_bms_med_ge_a10_front
                • + waist_belt_bms_med_ge_a10_back
                • Material: waist_belt_med_ge_a10impofficer01_u
                legleg_pant_bms_archetype
                • Material: leg_pant_med_ge_a10impofficer01_m_v02
                bootboot_tall_bms_archetype
                • + boot_tall_bms_med_ge_a10_shin
                • Material: boot_tall_med_ge_a10impofficer01_u
                All NPCs with this appearance (2)