1. NSCs
  2. location
  3. taris
  4. vendor
  5. olaris
  6. vendor_token_armor
Portrait

Sergeant Mogg <Ausrüstungs-Auszeichnungshändler>

Stufe 16 | Standard | Händler


Eigenschaften

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Fernkampfangriff

Eine Reihe von Fernschüssen für einen Gefährten.

FQN: abl.​flurry.​cc.​ranged

Fernkampfangriff
noneSofort30 m100100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Vendor information
  • pkg.vendor.token_armor.republic_taris
Loot information

Loot package: 2542725673921961678

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_asian_a02
  • Material: head_zabrakrep_bms_asian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_zabrakrep_bms_non_a07
  • Material: hair_zabrak_non_a07_v01_m
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
skincolor
 skincolor_human_non_h16_p
    haircolor
     haircolor_human_non_h06_p
      eyecolor
       eyecolor_zabrak_non_h03_s
        complexioncomp_zabrak_non_c21_m
          facepainttattoo_zabrak_non_good03_u
            Body details
            SlotDetails
            chestchest_tight_bms_archetype
            • + chest_tight_bms_heavy_tr_a02_shld
            • + chest_tight_bms_heavy_tr_a02_plate
            • Material: chest_tight_heavy_ge_a03reptrooper01_m
            bracerbracer_short_bms_archetype
            • Material: bracer_short_heavy_ge_a03reptrooper01_u_v02
            handhand_glove_bms_archetype
            • + hand_glove_bms_heavy_tr_a02_bracer
            • Material: hand_glove_heavy_ge_a03reptrooper01_u
            waistwaist_belt_bms_archetype
            • Material: waist_belt_heavy_ge_a03reptrooper01_u
            legleg_armor02_bms_archetype
            • Material: leg_armor02_heavy_ge_a03reptrooper01_m_v02
            bootboot_tall_bms_archetype
            • + boot_tall_bms_heavy_tr_a02_shin
            • Material: boot_tall_heavy_ge_a03reptrooper01_u