1. NSCs
  2. location
  3. open_worlds
  4. class
  5. bounty_hunter
  6. chapter_3
  7. number_one_with_a_bullet
  8. hangar_security
Portrait

Hangarsicherheit

Stufe 48-50 | Standard | Fußsoldat


Eigenschaften

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Kolbenstoß

Schlägt das Ziel mit dem Gewehrkolben und verursacht mittleren Kinetikschaden .

FQN: abl.​npc.​ability.​rifle.​stockstrike

Kolbenstoß
9 Sek.Sofort4 m1000100%

Hammerschuss

Feuert eine Salve Hammerschüsse ab, die beim Ziel geringen Schaden verursacht. Erfordert Gewehr oder Kanone.

FQN: abl.​npc.​ability.​rifle.​hammer_shot

Hammerschuss
4.5 Sek.Sofort30 m990100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Loot information

Loot package: 4097450713733981809

Metadaten

Appearance

3D model
Facial details
SlotDetails
head
(one of 3)
head_human_bmn_caucasian_a01
  • Material: head_human_bmn_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a04
  • Material: head_human_bmn_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a07
  • Material: head_human_bmn_caucasian_a07c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bmn_non_a04
  • + hair_human_bmn_non_a04_length
  • Material: hair_human_non_a04_v01_m
hair_human_bmn_non_a05
  • Material: hair_human_non_a05_v01_m
hair_human_bmn_non_a17_main
  • Material: hair_human_non_a17_m_v01
facehair
(one of 2)
[no archetype]
  • + facehair_human_bmn_caucasian_a02_chops
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • Material: facehair_human_non_a02_v01_m
skincolor
(one of 5)
 skincolor_human_non_h36_p
     skincolor_human_non_h17_p
       skincolor_human_non_h29_p
         skincolor_human_non_h25_p
           skincolor_human_non_h22_p
            haircolor
            (one of 4)
             haircolor_human_non_h06_p
               haircolor_human_non_h04_p
                 haircolor_human_non_h11_p
                  [empty]
                  eyecolor
                  (one of 3)
                   eyecolor_human_non_h02_s
                     eyecolor_human_non_h04_s
                       eyecolor_human_non_h03_s
                        complexion
                        (one of 6)
                        comp_human_non_eyebrow15_m
                          comp_human_non_c01_m
                            comp_human_non_eyebrow05_m
                              comp_human_non_eyebrow13_m
                                comp_human_non_eyebrow14_m
                                  comp_human_non_eyebrow15_m
                                    Body details
                                    SlotDetails
                                    chestchest_tight_bmn_archetype
                                    • + chest_tight_bmn_med_ge_a14_chest
                                    • + chest_tight_bmn_med_ge_a14_collar
                                    • + chest_tight_bmn_med_ge_a14_arm
                                    • Material: chest_tight_med_ge_a14military01_m
                                    bracerbracer_short_bmn_archetype
                                    • Material: bracer_short_med_ge_a14military01_u_v02
                                    handhand_gauntlet_bmn_archetype
                                    • + hand_gauntlet_bmn_med_ge_a14_pouch
                                    • Material: hand_gauntlet_med_ge_a14military03_u
                                    waistwaist_belt_bmn_archetype
                                    • + waist_belt_bmn_med_ge_a14_back
                                    • + waist_belt_bmn_med_ge_a14_front
                                    • Material: waist_belt_med_ge_a14military01_u
                                    legleg_pant_bmn_archetype
                                    • Material: leg_pant_med_ge_a14military01_m_v02
                                    bootboot_tall_bmn_archetype
                                    • Material: boot_tall_med_ge_a09impsoldier02_u