1. NSCs
  2. location
  3. hoth
  4. mob
  5. humanoid
  6. imperial
  7. enforcer_salvage_sharpshooter
Portrait

Enforcer-Bergungsheckenschütze

Stufe 37-38 | Standard | Scharfschütze


Eigenschaften

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Beinschuss

FQN: abl.​npc.​ability.​rifle.​leg_shot

Beinschuss
20 Sek.Sofort30 m3050%

Heckenschuss

FQN: abl.​npc.​ability.​rifle.​snipe_caster

Heckenschuss
12 Sek.Wirkt in 3 Sek.30 m30100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Gezielter Schuss

FQN: abl.​npc.​ability.​rifle.​snipe

Gezielter Schuss
6 Sek.Wirkt in 1.5 Sek.30 m0150%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Loot information

Loot package: 4097450713733981809

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_caucasian_a04
  • Material: head_human_caucasian_a04c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
face
(one of 2)
face_gehelmet11_bfn_archetype
  • + face_gehelmet11_bfn_med_ge_a09_goggle
  • Material: face_gehelmet11_med_ge_a09impsoldier05_u
face_gehelmet11_bfn_archetype
  • Material: face_gehelmet11_med_ge_a09impsoldier05_u
hairhair_human_bfn_non_a01
  • Material: hair_human_non_a01_v01_f
skincolor
(one of 2)
 skincolor_human_non_h28_p
     skincolor_human_non_h30_p
      haircolor
       haircolor_human_non_h06_p
        eyecolor
         eyecolor_human_non_h02_s
          complexioncomp_human_non_c07_f
            facepaintmakeup_human_non_c06_f
              Body details
              SlotDetails
              chestchest_tight_bfn_archetype
              • + chest_tight_bfn_med_ge_a09_back
              • + chest_tight_bfn_med_ge_a09_chest
              • + chest_tight_bfn_med_ge_a09_strap
              • Material: chest_tight_med_ge_a09impsoldier04_f
              bracerbracer_short_bfn_archetype
              • Material: bracer_short_med_ge_a09impsoldier04_u_v02
              handhand_glove_bfn_archetype
              • + hand_glove_bfn_med_ge_a09_forearm
              • Material: hand_glove_med_ge_a09impsoldier04_u
              waistwaist_belt_bfn_archetype
              • + waist_belt_bfn_med_ge_a09_front
              • + waist_belt_bfn_med_ge_a09_back
              • Material: waist_belt_med_ge_a09impsoldier04_u
              legleg_pant_bfn_archetype
              • Material: leg_pant_med_ge_a09impsoldier04_f_v02
              bootboot_tall_bfn_archetype
              • + boot_tall_bfn_med_ge_a09_shin
              • Material: boot_tall_med_ge_a09impsoldier04_u