1. NSCs
  2. location
  3. balmorra
  4. mob
  5. humanoid
  6. republic
  7. balmorran_arms_trench_officer
Portrait

Grabenoffizier des Widerstands

Stufe 18-19 | Stark | Söldnerkommandant


Eigenschaften

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Railschuss

FQN: abl.​npc.​ability.​tech.​rail_shot_random_boss4

Railschuss
15 Sek.Sofort30 m100100%

Sprengsonde

FQN: abl.​npc.​ability.​tech.​explosive_probe

Sprengsonde
30 Sek.Sofort30 m70100%

Entladen

Feuert beide Blaster 3 Sekunden lang mit einer hohen Schussrate ab.

FQN: abl.​npc.​ability.​pistol.​unload

Entladen
10 Sek.Kanalisiert für 3 Sek.30 m50100%

Wärmesuchraketen

FQN: abl.​npc.​ability.​tech.​heatseeker_missiles_nocharge

Wärmesuchraketen
15 Sek.Sofort30 m25100%

Elektropfeil

FQN: abl.​npc.​ability.​tech.​electro_dart_random_boss4

Elektropfeil
20 Sek.Sofort30 m20100%

Artillerie

FQN: abl.​npc.​ability.​tech.​artillary

Artillerie
20 Sek.Wirkt in 3 Sek.30 m15100%

Geladener Schuss

Feuert drei wirkungsvolle Schüsse auf dein Ziel ab.

FQN: abl.​npc.​ability.​pistol.​burst

Geladener Schuss
6 Sek.Wirkt in 1.5 Sek.30 m5100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a04
  • Material: head_human_bmn_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 2)
hair_human_bmn_non_a03
  • + hair_human_bmn_non_a03_stripes
  • + hair_human_bmn_non_a03_sides
  • Material: hair_human_non_a03_v01_m
hair_human_bmn_non_a12
  • Material: hair_human_non_a12_v01_m
facehair
(one of 2)
[no archetype]
  • + facehair_human_bmn_caucasian_a01_mustache
  • Material: facehair_human_non_a01_v01_m
[no archetype]
  • + facehair_human_bmn_caucasian_a04_mustache
  • + facehair_human_bmn_caucasian_a04_goatee
  • Material: facehair_human_non_a04_v01_m
skincolor
(one of 2)
 skincolor_human_non_h34_p
     skincolor_human_non_h29_p
      haircolor
      (one of 2)
       haircolor_human_non_h02_p
         haircolor_human_non_h06_p
          eyecolor
           eyecolor_human_non_h04_s
            complexioncomp_human_non_c18_m
              Body details
              SlotDetails
              chestchest_baggy_bmn_archetype
              • + chest_baggy_bmn_med_ge_a02_strap
              • + chest_baggy_bmn_med_ge_a02_collar
              • Material: chest_baggy_med_ge_a02repofficer03_m
              bracerbracer_short_bmn_archetype
              • Material: bracer_short_med_ge_a02repofficer03_u_v02
              handhand_glove_bmn_archetype
              • + hand_glove_bmn_med_ge_a02_cuff
              • Material: hand_glove_med_ge_a02repofficer03_u
              waistwaist_belt_bmn_archetype
              • + waist_belt_bmn_med_ge_a02_back
              • + waist_belt_bmn_med_ge_a02_front
              • Material: waist_belt_med_ge_a02repofficer03_u
              legleg_pant_bmn_archetype
              • Material: leg_pant_med_ge_a02repofficer03_m_v02
              bootboot_tall_bmn_archetype
              • + boot_tall_bmn_med_ge_a02_cuff
              • Material: boot_tall_med_ge_a02repofficer03_u
              All NPCs with this appearance (8)