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  8. eagles_nest_terrorist_male_aftermath
Portrait

Terrorist

Stufe 30-32 | Schwach | Nahkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (7)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Griffschlag

Ein Griffschlag, der das Ziel kurzzeitig betäubt. Betäubt nicht, wenn er von schwachen/normalen Feinden eingesetzt wird.

FQN: abl.​npc.​ability.​saber.​hilt_strike

Griffschlag
30 Sek.Sofort4 m0100%

Bösartiger Hieb

Ein bösartiger Waffenschlag, der bei einem einzelnen Ziel hohen Schaden verursacht.

FQN: abl.​npc.​ability.​saber.​vicious_slash

Bösartiger Hieb
6 Sek.Sofort4 m0100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Char ref: chr.male_terrorist_spy_act_1_finale

Loot information

Loot package: 4097450713733981809

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bma_caucasian_a02
  • Material: head_human_bma_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
skincolor
 skincolor_human_non_h32_p
    eyecolor
     eyecolor_human_non_h04_s
      complexioncomp_human_non_c06_m
        Body details
        SlotDetails
        chestchest_tight_bma_archetype
        • + chest_tight_bma_med_ge_a15_hoodup
        • Material: chest_tight_med_ge_a15mercenary02_m
        bracerbracer_short_bma_archetype
        • Material: bracer_short_med_ge_a15mercenary02_u_v02
        hand
        (one of 2)
        hand_glove_bma_archetype
        • Material: hand_glove_med_ge_a15mercenary02_u
        hand_naked_bma_archetype
        • Material: hand_naked_caucasian_young_a01c01_bma
        • Skin slot 0: hand_naked_caucasian_young_a01c01_bma
        • Skin color is hued into slot: 0
        waist
        (one of 3)
        waist_belt_bma_archetype
        • Material: waist_belt_med_ge_a15mercenary02_u
        waist_belt_bma_archetype
        • + waist_belt_bma_med_ge_a15_front
        • Material: waist_belt_med_ge_a15mercenary02_u
        waist_belt_bma_archetype
        • + waist_belt_bma_med_ge_a15_sling
        • Material: waist_belt_med_ge_a15mercenary02_u
        legleg_pant_bma_archetype
        • Material: leg_pant_med_ge_a15mercenary02_m_v02
        boot
        (one of 2)
        boot_tall_bma_archetype
        • Material: boot_tall_med_ge_a15mercenary02_u
        boot_tall_bma_archetype
        • + boot_tall_bma_med_ge_a15_shin
        • Material: boot_tall_med_ge_a15mercenary02_u
        All NPCs with this appearance (3)