1. NSCs
  2. location
  3. coruscant
  4. mob
  5. humanoid
  6. republic
  7. old_market_band_member
Portrait

Besucher des alten Markts

Stufe 10 | Standard | Nahkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Loot information

Loot package: 14519663071221045907

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_bith_bmn_non_a01
  • Material: head_bith_bmn_non_a01_v02
  • Eye material: eye_sullustan_non_a01_c01
Body details
SlotDetails
chestchest_tight_bmn_archetype
  • Material: chest_tight_light_ge_a08repcitizen01_m
bracerbracer_short_bmn_archetype
  • Material: bracer_short_light_ge_a08repcitizen01_u_v02
waistwaist_belt_bmn_archetype
  • Material: waist_belt_light_ge_a08repcitizen01_u
legleg_pant_bmn_archetype
  • Material: leg_pant_light_ge_a08repcitizen01_m_v02
bootboot_tall_bmn_archetype
  • Material: boot_tall_light_ge_a08repcitizen01_u