1. NSCs
  2. location
  3. ord_mantell
  4. class
  5. trooper
  6. hit_the_ground_running
  7. technician_01
Portrait

Techniker

Stufe 2-3 | Standard | Fernkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Char ref: chr.cinematics_placeholder_no_lines

Loot information

Loot package: 2542725673921961678

Metadaten

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bmn_caucasian_npc03
  • Material: head_human_bmn_caucasian_npc03
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_npc06
  • Material: head_human_bmn_caucasian_npc06
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet07_bmn_archetype
  • + face_gehelmet07_bmn_med_ge_a01_goggles
  • Material: face_gehelmet07_med_ge_a01repsoldier03_u
hair
(one of 2)
hair_human_bmn_non_a04
  • Material: hair_human_non_a04_v01_m
hair_human_bmn_non_a01
  • Material: hair_human_non_a01_v01_m
skincolor
(one of 2)
 skincolor_human_non_h28_p
     skincolor_human_non_h29_p
      haircolor
      (one of 2)
       haircolor_human_non_h02_p
         haircolor_human_non_h05_p
          eyecolor
           eyecolor_human_non_h02_s
            complexion
            (one of 2)
            comp_human_non_c16_m
              comp_human_non_c05_m
                Body details
                SlotDetails
                chestchest_tight_bmn_archetype
                • Material: chest_tight_med_ge_a01repsoldier05_m
                handhand_naked_bmn_archetype
                • Material: hand_naked_caucasian_young_a01c01_bmn
                • Skin slot 0: hand_naked_caucasian_young_a01c01_bmn
                • Skin color is hued into slot: 0
                legleg_pant_bmn_archetype
                • Material: leg_pant_med_ge_a01repsoldier01_m_v02
                bootboot_tall_bmn_archetype
                • Material: boot_tall_med_ge_a01repsoldier01_u
                All NPCs with this appearance (3)