1. NSCs
  2. location
  3. flashpoint
  4. utility
  5. gauntlet
  6. ranged_strong
Portrait

(Übersetzung fehlt - DNT)

Stufe 50 | Stark | Fernkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Loot information

Loot package: 4097450713733981809

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmf_caucasian_a02
  • Material: head_zabrakimp_bmf_caucasian_a02c01
  • Eye material: eye_zabrakimp_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_zabrakimp_bmf_non_a03_base
  • + hair_zabrakimp_bmf_non_a03_front
  • Material: hair_zabrakimp_caucasian_a01_v01
  • Skin slot 1: horn_zabrakimp_non_a01_v01
  • Skin color is hued into slot: 1
skincolor
 skincolor_zabrak_african_h06_p
    facepainttattoo_zabrak_non_evil03_u
      Body details
      SlotDetails
      chestchest_armor01_bmf_archetype
      • + chest_armor01_bmf_heavy_bh_a02_shld
      • + chest_armor01_bmf_heavy_bh_a02_arm
      • + chest_armor01_bmf_heavy_bh_a02_back
      • Material: chest_armor01_heavy_bh_a02c05_m
      bracerbracer_short_bmf_archetype
      • Material: bracer_short_heavy_bh_a02c05_u_v01
      handhand_gauntlet_bmf_archetype
      • + hand_gauntlet_bmf_heavy_bh_a02_forearm
      • Material: hand_gauntlet_heavy_bh_a02c05_u
      waistwaist_belt_bmf_archetype
      • + waist_belt_bmf_heavy_bh_a02_back
      • + waist_belt_bmf_heavy_bh_a02_front
      • + waist_belt_bmf_heavy_bh_a02_sling
      • Material: waist_belt_heavy_bh_a02c05_u
      legleg_armor01_bmf_archetype
      • Material: leg_armor01_heavy_bh_a02c05_m_v01
      bootboot_tall_bmf_archetype
      • + boot_tall_bmf_heavy_bh_a02_shin
      • Material: boot_tall_heavy_bh_a02c05_u