1. NSCs
  2. qtr
  3. 1x4
  4. raid
  5. asation
  6. enemy
  7. difficulty_1
  8. trash
  9. trash_ruins_ranged_light
Portrait

Furchtwachen-Schocktruppe

Stufe 55 | Elite | Furchtwache


Eigenschaften

Passives (3)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Dreifach-Feuer

FQN: abl.​qtr.​1x4.​raid.​asation.​enemy.​trash.​ruins.​ranged_light.​difficulty_1.​triple_fire

Dreifach-Feuer
12 Sek.Kanalisiert für 3 Sek.70 m100100%

Fernkampf-Schlagfolge

FQN: abl.​qtr.​1x4.​raid.​asation.​enemy.​trash.​ruins.​ranged_light.​difficulty_1.​ranged_flurry

Fernkampf-Schlagfolge
1.5 Sek.Sofort30 m50100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

[passive]

FQN: abl.​qtr.​1x4.​raid.​asation.​enemy.​trash.​ruins.​ranged_light.​difficulty_1.​passive

[passive]
noneSofortany0100%

Interaction

Loot information

Loot package: 10363908174035498469

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a01
  • Material: head_human_bmn_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_trhelmet02_bmn_archetype
  • Material: face_gehelmet02_heavy_ge_a03reptrooper02_u
facehair[no archetype]
  • + facehair_human_bmn_caucasian_sw_cyber04_bottom
  • + facehair_human_bmn_caucasian_sw_cyber04_front
  • + facehair_human_bmn_caucasian_sw_cyber04_top
  • Material: facehair_human_non_sw_cyber04_u
skincolor
 skincolor_human_caucasian_h07_p
    eyecolor
     eyecolor_human_non_h04_s
      complexioncomp_human_non_c23_m
        ageage_non_non_mid01_m
          Body details
          SlotDetails
          chestchest_baggy_bmn_archetype
          • + chest_baggy_bmn_heavy_ge_a16_plate
          • Material: chest_baggy_heavy_ge_a16military05_m
          bracerbracer_short_bmn_archetype
          • Material: bracer_short_heavy_ge_a16military05_u_v02
          handhand_gauntlet_bmn_archetype
          • + hand_gauntlet_bmn_heavy_ge_a16_forearm
          • Material: hand_gauntlet_heavy_ge_a16military05_u
          waistwaist_belt_bmn_archetype
          • + waist_belt_bmn_heavy_ge_a16_back
          • + waist_belt_bmn_heavy_ge_a16_front
          • Material: waist_belt_heavy_ge_a16military05_u
          legleg_pant_bmn_archetype
          • Material: leg_pant_heavy_ge_a16military05_m_v02
          bootboot_tall_bmn_archetype
          • + boot_tall_bmn_heavy_ge_a16_shin
          • Material: boot_tall_heavy_ge_a16military05_u