1. NSCs
  2. location
  3. hoth
  4. mob
  5. humanoid
  6. imperial
  7. scout_squad_sergeant
Portrait

Scouttrupp-Sergeant

Stufe 34-35 | Stark | Fernkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Loot information

Loot package: 4097450713733981809

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a02
  • Material: head_human_bms_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
face
(one of 2)
face_gehelmet11_bms_archetype
  • + face_gehelmet11_bms_med_ge_a09_goggle
  • Material: face_gehelmet11_med_ge_a09impsoldier05_u
face_gehelmet11_bms_archetype
  • Material: face_gehelmet11_med_ge_a09impsoldier05_u
facehair
(one of 2)
[no archetype]
  • + facehair_human_bms_caucasian_a03_goatee
  • + facehair_human_bms_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 2)
 skincolor_human_non_h30_p
     skincolor_human_non_h33_p
      haircolor
      (one of 2)
       haircolor_human_non_h15_p
         haircolor_human_non_h04_p
          eyecolor
           eyecolor_human_non_h02_s
            complexioncomp_human_non_c07_m
              Body details
              SlotDetails
              chestchest_tight_bms_archetype
              • + chest_tight_bms_med_ge_a09_back
              • + chest_tight_bms_med_ge_a09_chest
              • + chest_tight_bms_med_ge_a09_strap
              • Material: chest_tight_med_ge_a09impsoldier04_m
              bracerbracer_short_bms_archetype
              • Material: bracer_short_med_ge_a09impsoldier04_u_v02
              handhand_glove_bms_archetype
              • + hand_glove_bms_med_ge_a09_forearm
              • Material: hand_glove_med_ge_a09impsoldier04_u
              waistwaist_belt_bms_archetype
              • + waist_belt_bms_med_ge_a09_front
              • + waist_belt_bms_med_ge_a09_back
              • Material: waist_belt_med_ge_a09impsoldier04_u
              legleg_pant_bms_archetype
              • Material: leg_pant_med_ge_a09impsoldier04_m_v02
              bootboot_tall_bms_archetype
              • + boot_tall_bms_med_ge_a09_shin
              • Material: boot_tall_med_ge_a09impsoldier04_u
              All NPCs with this appearance (3)