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  5. ep_06
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Portrait

[vik_gang_extra_1]

Stufe 60-70 | Elite | Flintenschütze


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Haftgranate

Wirf eine Haftgranate auf ein zufälliges Ziel, die nach einigen Sekunden explodiert. Die Explosion verursacht Kinetikschaden beim Ziel und allen Gegnern in der Nähe.

FQN: abl.​npc.​ability.​tech.​sticky_grenade_random

Haftgranate
45 Sek.Sofort30 m50100%

Jetpack-Angriff

FQN: abl.​npc.​ability.​tech.​jet_charge

Jetpack-Angriff
30 Sek.Sofort8-30 m20100%

Ranziehen

FQN: abl.​npc.​ability.​tech.​grapple

Ranziehen
36 Sek.Wirkt in 4 Sek.8-30 m20100%

[shotgun_flurry]

FQN: abl.​npc.​ability.​rifle.​shotgun_flurry

[shotgun_flurry]
noneSofort30 m1100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Loot information

Loot package: 13416625673570628860

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmf_asian_a05
  • Material: head_zabrakrep_bmf_asian_a05c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gemask12_bmf_archetype
  • Material: face_gemask12_light_ge_mtx58ajunta01_u
hairhair_zabrakrep_bmf_non_a02_base
  • + hair_zabrakrep_bmf_non_a02_front
  • Material: hair_zabrakrep_asian_a01_v01
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
skincolor
 skincolor_zabrak_non_h07_p
    eyecolor
     eyecolor_sith_non_h02_s
      facepainttattoo_zabrak_non_good09_u
        agescar_human_non_ss06_u
          Body details
          SlotDetails
          chestchest_jacket_bmf_archetype
          • + chest_jacket_bmf_light_sm_mtx01_bandoleer
          • + chest_jacket_bmf_light_sm_mtx01_collar
          • Material: chest_jacket_light_sm_mtx01c01_u
          handhand_glove_bmf_archetype
          • + hand_glove_bmf_mtx_sw_a01_forearm
          • Material: hand_glove_mtx_sw_a01c01_u
          waistwaist_belt_bmf_archetype
          • + waist_belt_bmf_heavy_ge_mtx34_back
          • + waist_belt_bmf_heavy_ge_mtx34_front
          • + waist_belt_bmf_heavy_ge_mtx34_sling
          • Material: waist_belt_heavy_ge_mtx34c01_u
          legleg_cyborg01_bmf_archetype
          • Material: leg_cycborg01_med_ge_cy01c02_u
          bootboot_tall_bmf_archetype
          • Material: boot_tall_med_ge_mtx12mira02_u