1. NSCs
  2. location
  3. corellia
  4. world_arc
  5. republic
  6. against_all_odds
  7. corsec_officer_2
Portrait

CorSec-Offizier

Stufe 49-50 | Standard | Fußsoldat


Eigenschaften

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Flexible Deckung nutzen

Setzt einen tragbaren Deckungsgenerator ein, der deine Verteidigung gegen Ziele im Deckungskegel erhöht. Hält 10 Minuten lang an.

FQN: abl.​npc.​ability.​tech.​take_portable_cover

Flexible Deckung nutzen
6 Sek.Sofort30 m1000100%

Kolbenstoß

Schlägt das Ziel mit dem Gewehrkolben und verursacht mittleren Kinetikschaden .

FQN: abl.​npc.​ability.​rifle.​stockstrike

Kolbenstoß
9 Sek.Sofort4 m990100%

Hammerschuss

Feuert eine Salve Hammerschüsse ab, die beim Ziel geringen Schaden verursacht. Erfordert Gewehr oder Kanone.

FQN: abl.​npc.​ability.​rifle.​hammer_shot

Hammerschuss
4.5 Sek.Sofort30 m980100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Loot information

Loot package: 11374072855052089651

Metadaten

Appearance

3D model
Facial details
SlotDetails
head
(one of 3)
head_human_bmn_african_a02
  • Material: head_human_bmn_african_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_african_a03
  • Material: head_human_bmn_african_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_african_a04
  • Material: head_human_bmn_african_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bmn_non_a05
  • Material: hair_human_non_a05_v01_m
hair_human_bmn_non_a12
  • Material: hair_human_non_a12_v01_m
hair_human_bmn_non_a13
  • + hair_human_bmn_non_a13_ponytail
  • Material: hair_human_non_a13_v01_m
facehair
(one of 3)
[no archetype]
  • + 1006660 – not found
  • + 1006659 – not found
  • + 1312102 – not found
  • Material: facehair_human_non_a01_v01_m
[no archetype]
  • + 1312099 – not found
  • + 1143515 – not found
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • + 1143519 – not found
  • Material: facehair_human_non_a04_v01_m
skincolor
(one of 3)
 skincolor_human_non_h02_p
     skincolor_human_non_h04_p
       skincolor_human_non_h06_p
        haircolor
        (one of 2)
         haircolor_human_non_h06_p
           haircolor_human_non_h04_p
            eyecolor
             eyecolor_human_non_h02_s
              complexion
              (one of 2)
              comp_human_non_eyebrow04_m
                comp_human_non_c20_m
                  ageage_non_non_mid01_m
                    Body details
                    SlotDetails
                    chestchest_baggy_bmn_archetype
                    • + chest_baggy_bmn_heavy_ge_a16_loin
                    • + chest_baggy_bmn_heavy_ge_a16_plate
                    • Material: chest_baggy_heavy_ge_a16military10_m
                    bracerbracer_short_bmn_archetype
                    • Material: bracer_short_heavy_ge_a16military10_u_v01
                    handhand_gauntlet_bmn_archetype
                    • + hand_gauntlet_bmn_heavy_ge_a16_forearm
                    • Material: hand_gauntlet_heavy_ge_a16military10_u
                    waistwaist_belt_bmn_archetype
                    • + waist_belt_bmn_heavy_ge_a16_front
                    • Material: waist_belt_heavy_ge_a16military10_u
                    legleg_pant_bmn_archetype
                    • Material: leg_pant_heavy_ge_a16military10_m_v01
                    bootboot_tall_bmn_archetype
                    • + boot_tall_bmn_heavy_ge_a16_shin
                    • Material: boot_tall_heavy_ge_a16military10_u