1. NSCs
  2. test
  3. brmcleod
  4. testnpc_examplequest_trooper
Portrait

[testnpc_examplequest_trooper]

Stufe 1 | Standard | Fernkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Loot information

Loot package: 4097450713733981809

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_african_a02
  • Material: head_human_bms_african_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_swmask02_bms_archetype
  • Material: face_swmask02_heavy_sw_a07c01_u
hairhair_human_bms_non_a06
  • Material: hair_human_non_a06_v02_m
skincolor[empty]
haircolor[empty]
eyecolor[empty]
complexioncomp_human_non_c23_m
    ageage_non_non_old01_m
      Body details
      SlotDetails
      chestchest_trenchtight_bms_archetype
      • Material: chest_trenchtight_med_sw_a04c04_m
      bracerbracer_short_bms_archetype
      • Material: bracer_short_med_sw_a04c03_u_v01
      handhand_gauntlet_bms_archetype
      • + hand_gauntlet_bms_med_sw_a04_forearm
      • Material: hand_gauntlet_med_sw_a04c03_u
      waistwaist_belt_bms_archetype
      • + waist_belt_bms_med_sw_a04_front
      • + waist_belt_bms_med_sw_a04_back
      • Material: waist_belt_med_sw_a04c03_u
      legleg_pant_bms_archetype
      • Material: leg_pant_med_sw_a04c03_m_v01
      bootboot_thigh_bms_archetype
      • Material: boot_thigh_med_sw_a04c03_u