1. NSCs
  2. qtr
  3. 1x1
  4. flashpoint
  5. kaon
  6. flavor
  7. flavor_damage_security_commando
Portrait

Kaon-Sicherheitskommando

Stufe 48 | Stark | Cyber-Spezialist


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Gravitationsgeschoss

FQN: abl.​npc.​ability.​cannon.​grav_round

Gravitationsgeschoss
6 Sek.Wirkt in 2.5 Sek.30 m90100%

Plasmasonde

Setzt eine Plasmadrohne ein, die 15 Sekunden lang allen Gegnern in der Nähe mittleren Schaden-über-Zeit zufügt.

FQN: abl.​npc.​ability.​tech.​plasma_probe

Plasmasonde
12 Sek.Sofort30 m60100%

Sprengsonde

FQN: abl.​npc.​ability.​tech.​explosive_probe_cast

Sprengsonde
30 Sek.Wirkt in 2 Sek.30 m50100%

Schildsonde

Ruft einen Suchdroiden herbei, der einen Absorptionsschild um das Ziel herum projiziert, sodass Schaden 15 Sekunden lang absorbiert wird.

FQN: abl.​npc.​ability.​tech.​shield_probe

Schildsonde
15 Sek.Sofort15 m45100%

Verhörsonde

FQN: abl.​npc.​ability.​tech.​interrogation_probe

Verhörsonde
20 Sek.Sofort30 m40100%

Schusshagel

FQN: abl.​npc.​ability.​cannon.​hail_of_bolts

Schusshagel
20 Sek.Kanalisiert für 6 Sek.30 m30100%

Holo-Täuschziele

FQN: abl.​npc.​ability.​buff.​evasion_holo

Holo-Täuschziele
3 Min. 0 Sek.Sofortany25100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_asian_a03
  • Material: head_human_bms_asian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_geheadband01_bms_archetype
  • + face_geheadband01_bms_heavy_ge_a18_eye
  • Material: face_geheadband01_heavy_ge_a18mercenary04_u
hairhair_human_bms_non_a12
  • + hair_human_bms_non_a12_back
  • Material: hair_human_non_a12_v01_m
facehair[no archetype]
  • + 1143433 – not found
  • + 1156666 – not found
  • Material: facehair_human_non_a02_v01_m
skincolor[empty]
haircolor
 haircolor_human_non_h06_p
    eyecolor[empty]
    complexioncomp_human_non_eyebrow10_m
      facepaint[empty]
      ageage_non_non_mid01_m
        Body details
        SlotDetails
        chestchest_baggy_bms_archetype
        • + chest_baggy_bms_heavy_ge_a18_shld
        • + chest_baggy_bms_heavy_ge_a18_chest
        • + chest_baggy_bms_heavy_ge_a18_back
        • Material: chest_baggy_heavy_ge_a18mercenary05_m
        bracerbracer_short_bms_archetype
        • Material: bracer_short_heavy_ge_a18mercenary05_u_v01
        handhand_gauntlet_bms_archetype
        • Material: hand_gauntlet_heavy_ge_a18mercenary05_u
        waistwaist_belt_bms_archetype
        • + waist_belt_bms_heavy_ge_a18_back
        • Material: waist_belt_heavy_ge_a18mercenary05_u
        legleg_pant_bms_archetype
        • Material: leg_pant_heavy_ge_a18mercenary05_m_v02
        bootboot_tall_bms_archetype
        • + boot_tall_bms_heavy_ge_a18_shin
        • Material: boot_tall_heavy_ge_a18mercenary05_u
        All NPCs with this appearance (2)