1. NSCs
  2. location
  3. korriban
  4. world
  5. klorslug_infestation
  6. wounded_imperial_trooper
Portrait

Verwundeter imperialer Soldat

Stufe 8 | Standard | Nahkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadaten

Appearance

3D model
Facial details
SlotDetails
head
(one of 3)
head_human_bmn_caucasian_a01
  • Material: head_human_bmn_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a02
  • Material: head_human_bmn_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a03
  • Material: head_human_bmn_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bmn_non_a03
  • Material: hair_human_non_a03_v01_m
hair_human_bmn_non_a07
  • Material: hair_human_non_a07_v01_m
[no archetype]
  • Material: hair_human_non_blank_u
facehair
(one of 2)
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • + facehair_human_bmn_caucasian_a02_goatee
  • Material: facehair_human_non_a02_v01_m
skincolor
(one of 3)
 skincolor_human_non_h25_p
     skincolor_human_non_h31_p
       skincolor_human_non_h27_p
        haircolor
        (one of 4)
         haircolor_human_non_h06_p
           haircolor_human_non_h12_p
             haircolor_human_non_h04_p
               haircolor_human_non_h02_p
                eyecolor
                (one of 3)
                 eyecolor_human_non_h02_s
                   eyecolor_human_non_h04_s
                     eyecolor_human_non_h03_s
                      complexioncomp_human_non_c19_m
                        Body details
                        SlotDetails
                        chestchest_armor01_bmn_archetype
                        • Material: chest_armor01_heavy_ge_a11impheavy04_u
                        bracerbracer_short_bmn_archetype
                        • Material: bracer_short_heavy_ge_a11impheavy04_u_v01
                        handhand_glove_bmn_archetype
                        • Material: hand_glove_heavy_ge_a11impheavy04_u
                        waistwaist_belt_bmn_archetype
                        • Material: waist_belt_heavy_ge_a11impheavy04_u
                        legleg_armor02_bmn_archetype
                        • Material: leg_armor02_heavy_ge_a11impheavy04_m_v02
                        bootboot_tall_bmn_archetype
                        • + boot_tall_bmn_med_ge_a11_shin
                        • Material: boot_tall_heavy_ge_a11impheavy04_u