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  5. trooper
  6. chapter_1
  7. inconspicuous_valor
  8. justice_trooper
Portrait

Verräterischer republikanischer Kampfsoldat

Stufe 30-32 | Standard | Aufklärer


Eigenschaften

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Beinschuss

FQN: abl.​npc.​ability.​rifle.​leg_shot

Beinschuss
20 Sek.Sofort30 m1000100%

Lasermarkierung

FQN: abl.​npc.​ability.​tech.​laze_target

Lasermarkierung
20 Sek.Sofort30 m990100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Loot information

Loot package: 4097450713733981809

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bma_caucasian_a04
  • Material: head_human_bma_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet11_bma_archetype
  • Material: face_gehelmet11_med_ge_a09impsoldier01_u
hairhair_human_bma_non_a03
  • Material: hair_human_non_a03_v01_m
skincolor
(one of 2)
 skincolor_human_non_h27_p
     skincolor_human_non_h32_p
      haircolor
       haircolor_human_non_h05_p
        eyecolor
         eyecolor_human_non_h02_s
          complexion
          (one of 2)
          comp_human_non_c05_m
            comp_human_non_eyebrow24_m
              Body details
              SlotDetails
              chestchest_tight_bma_archetype
              • + chest_tight_bma_med_ge_a09_chest
              • + chest_tight_bma_med_ge_a09_strap
              • Material: chest_tight_med_ge_a09impsoldier01_m
              bracerbracer_short_bma_archetype
              • Material: bracer_short_med_ge_a09impsoldier01_u_v02
              handhand_glove_bma_archetype
              • + hand_glove_bma_med_ge_a09_forearm
              • Material: hand_glove_med_ge_a09impsoldier01_u
              waistwaist_belt_bma_archetype
              • + waist_belt_bma_med_ge_a09_front
              • + waist_belt_bma_med_ge_a09_back
              • Material: waist_belt_med_ge_a09impsoldier01_u
              legleg_pant_bma_archetype
              • Material: leg_pant_med_ge_a09impsoldier01_m_v02
              bootboot_tall_bma_archetype
              • + boot_tall_bma_med_ge_a09_shin
              • Material: boot_tall_med_ge_a09impsoldier01_u
              All NPCs with this appearance (3)