1. NSCs
  2. location
  3. belsavis
  4. class
  5. bounty_hunter
  6. multi
  7. zale_barrows
Portrait

Zale Barrows

Stufe 43 | Elite | Boss


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (13)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Fortschrittlicher Elektroschild

Zale Barrows schützt sich gegen jede Art von Schaden und ruft Verstärkung.

FQN: abl.​npc.​ability.​custom.​boss.​zale_barrows.​immunity_shield

Fortschrittlicher Elektroschild
6 Std. 56 Min. 40 Sek.Sofortany500100%

Railschuss

FQN: abl.​npc.​ability.​tech.​rail_shot_random

Railschuss
15 Sek.Sofort30 m125100%

Ranziehen

FQN: abl.​npc.​ability.​tech.​grapple

Ranziehen
36 Sek.Wirkt in 4 Sek.8-30 m100100%

Rüstungsschmelze

FQN: abl.​npc.​ability.​tech.​armor_melt

Rüstungsschmelze
15 Sek.Sofort10 m65100%

Elektropfeil

FQN: abl.​npc.​ability.​tech.​electro_dart_random

Elektropfeil
2 Min. 0 Sek.Wirkt in 4 Sek.30 m60100%

Raketeneinschlag

FQN: abl.​npc.​ability.​tech.​missile_blast

Raketeneinschlag
9 Sek.Wirkt in 1.5 Sek.30 m55100%

Wärmesuchraketen

FQN: abl.​npc.​ability.​tech.​heatseeker_missiles_nocharge

Wärmesuchraketen
15 Sek.Sofort30 m40100%

Tod von oben

NSC-Version von Tod von oben.

FQN: abl.​npc.​ability.​pistol.​death_from_above

Tod von oben
30 Sek.Kanalisiert für 3 Sek.30 m20100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Char ref: chr.zale_barrows

Starts conversation: cnv.location.belsavis.class.bounty_hunter.multi.zale_barrows

Loot information

Loot package: 4282593587422861087

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a01
  • Material: head_human_bmn_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmn_non_a09
  • Material: hair_human_non_a09_v01_m
skincolor
 skincolor_human_non_h27_p
    haircolor
     haircolor_human_non_h14_p
      eyecolor
       eyecolor_human_non_h03_s
        complexioncomp_human_non_c05_m
          ageage_non_non_old01_m
            Body details
            SlotDetails
            chestchest_trench_bmn_archetype
            • + chest_trench_bmn_med_sm_a06_goggles
            • + chest_trench_bmn_med_sm_a06_shld
            • Material: chest_trench_med_sm_a06c02_m
            bracerbracer_short_bmn_archetype
            • Material: bracer_short_med_sm_a06c02_u_v01
            handhand_gauntlet_bmn_archetype
            • Material: hand_gauntlet_med_sm_a06c02_u
            waistwaist_belt_bmn_archetype
            • + waist_belt_bmn_med_sm_a06_sling
            • + waist_belt_bmn_med_sm_a06_front
            • Material: waist_belt_med_sm_a06c02_u
            legleg_pant_bmn_archetype
            • Material: leg_pant_med_sm_a06c02_m_v02
            bootboot_tall_bmn_archetype
            • Material: boot_tall_med_sm_a06c02_u