1. NSCs
  2. flashpoint
  3. elom
  4. shared
  5. trash
  6. imperial
  7. rep_weak_ranged_1
Portrait

Republikanischer Gegenspion

Stufe 80 | Standard | Abzieher


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Tarnung

FQN: abl.​npc.​ability.​tech.​tech_stealth

Tarnung
15 Sek.Sofortany900100%

Hinterhältiger Schuss

Ein Schuss aus kurzer Distanz auf den Kopf des Gegners, der schweren Schaden verursacht. Nur getarnt verwendbar.

FQN: abl.​npc.​ability.​pistol.​surprise_headshot

Hinterhältiger Schuss
30 Sek.Sofort10 m500100%

Überraschender Schlag

FQN: abl.​npc.​ability.​unarmed.​sucker_punch_knockback

Überraschender Schlag
15 Sek.Sofort4 m50100%

Blitzgranate

FQN: abl.​npc.​ability.​tech.​flash_grenade_scoundrel

Blitzgranate
2 Min. 0 Sek.Sofort30 m4050%

Tarnerkennung

FQN: abl.​npc.​ability.​tech.​tech_humanoid_stealth_detect

Tarnerkennung
noneSofortany1100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Geladener Schuss

Feuert drei wirkungsvolle Schüsse auf dein Ziel ab.

FQN: abl.​npc.​ability.​pistol.​burst

Geladener Schuss
6 Sek.Wirkt in 1.5 Sek.30 m0200%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Loot information

Loot package: 4097450713733981809, 2482300085211428960

Metadaten

Appearance

This NPC has multiple appearances. Select an appearance to view it in detail.

3D model
Facial details
SlotDetails
headhead_cathar_bms_non_a08
  • Material: head_cathar_bms_non_a08c01
  • Eye material: eye_cathar_non_a01c01_m
  • Skin color is hued into slot: 0
hair[empty]
facehair[empty]
haircolor[empty]
complexion[empty]
Body details
SlotDetails
chestchest_baggy_bms_archetype
  • + chest_baggy_bms_med_ge_a02_collar
  • + chest_baggy_bms_med_ge_a02_strap
  • + chest_baggy_bms_med_ge_a02_shld
  • Material: chest_baggy_med_ge_a02repofficer01_m
bracerbracer_short_bms_archetype
  • Material: bracer_short_med_ge_a02repofficer01_u_v02
handhand_glove_bms_archetype
  • Material: hand_glove_med_ge_a02repofficer01_u
waistwaist_belt_bms_archetype
  • + waist_belt_bms_med_ge_a02_back
  • + waist_belt_bms_med_ge_a02_front
  • Material: waist_belt_med_ge_a02repofficer01_u
legleg_pant_bms_archetype
  • Material: leg_pant_med_ge_a02repofficer01_m_v02
bootboot_tall_bms_archetype
  • + boot_tall_bms_med_ge_a02_cuff
  • Material: boot_tall_med_ge_a02repofficer01_u
3D model
Facial details
SlotDetails
headhead_human_bfs_caucasian_a03
  • Material: head_human_caucasian_a03c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bfs_mtx_a09
  • Material: hair_human_mtx_a09_v01_f
skincolor
 skincolor_human_caucasian_h02_p
    eyecolor
     eyecolor_human_non_h11_s
      complexioncomp_human_non_c15_f
        Body details
        SlotDetails
        chestchest_baggy_bfs_archetype
        • + chest_baggy_bfs_med_ge_a02_collar
        • + chest_baggy_bfs_med_ge_a02_strap
        • + chest_baggy_bfs_med_ge_a02_shld
        • Material: chest_baggy_med_ge_a02repofficer01_f
        bracerbracer_short_bfs_archetype
        • Material: bracer_short_med_ge_a02repofficer02_u_v01
        handhand_glove_bfs_archetype
        • Material: hand_glove_med_ge_a02repofficer01_u
        waistwaist_belt_bfs_archetype
        • + waist_belt_bfs_med_ge_a02_back
        • + waist_belt_bfs_med_ge_a02_front
        • Material: waist_belt_med_ge_a02repofficer01_u
        legleg_pant_bfs_archetype
        • Material: leg_pant_med_ge_a02repofficer01_f_v02
        bootboot_tall_bfs_archetype
        • + boot_tall_bfs_med_ge_a02_cuff
        • Material: boot_tall_med_ge_a02repofficer01_u