1. NSCs
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  3. open_worlds
  4. class
  5. spy
  6. chapter_2
  7. the_master_stratagem
  8. high_roller_cine
Portrait

Reicher Spieler

Stufe 20 | Standard | Fernkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Loot information

Loot package: 4097450713733981809

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_african_a01
  • Material: head_human_bmn_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet06_bmn_archetype
  • + face_gehelmet06_bmn_light_ge_a22_top
  • Material: face_gehelmet06_light_ge_a22noble03_u
hair
(one of 2)
hair_human_bmn_non_a04
  • Material: hair_human_non_a04_v01_m
hair_human_bmn_non_a18
  • Material: hair_human_non_a18_v01_m
facehair
(one of 2)
[no archetype]
  • + 1312099 – not found
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 2)
 skincolor_human_non_h03_p
     skincolor_human_non_h08_p
      haircolor
      (one of 2)
       haircolor_human_non_h06_p
         haircolor_human_non_h11_p
          eyecolor
           eyecolor_human_non_h02_s
            complexioncomp_human_non_c04_m
              ageage_non_non_mid01_m
                Body details
                SlotDetails
                chestchest_robe01_bmn_archetype
                • + chest_robe01_bmn_light_ge_a22_collar
                • + chest_robe01_bmn_light_ge_a22_shld
                • + chest_robe01_bmn_light_ge_a22_sash
                • Material: chest_robe01_light_ge_a22noble03_m
                bracerbracer_short_bmn_archetype
                • Material: bracer_short_light_ge_a22noble03_u_v01
                handhand_glove_bmn_archetype
                • + hand_glove_bmn_light_ge_a22_cuff
                • Material: hand_glove_light_ge_a22noble03_u
                waistwaist_belt_bmn_archetype
                • + waist_belt_bmn_light_ge_a22_front
                • + waist_belt_bmn_light_ge_a22_back
                • Material: waist_belt_light_ge_a22noble03_u
                legleg_pant_bmn_archetype
                • Material: leg_pant_light_ge_a22noble03_m_v01
                bootboot_tall_bmn_archetype
                • + boot_tall_bmn_light_ge_a22_strap
                • Material: boot_tall_light_ge_a22noble03_u
                All NPCs with this appearance (3)