1. NSCs
  2. universal
  3. classy
  4. citizen_child_bma_01
Portrait

Junger Bürger

Stufe 1-10 | Standard | Nahkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bma_child_a01
  • Material: head_human_bma_child_a01_v01
  • Material 1: eye_human_non_a01_c01
hairhair_human_bma_mtx_a06
  • Material: hair_human_mtx_a06_v01_u
Body details
SlotDetails
chestchest_jacket02_bma_archetype
  • + chest_jacket02_bma_med_ge_mtx06_collar
  • Material: chest_jacket02_med_ge_mtx06carth01_m
bracerbracer_tall_bma_archetype
  • Material: bracer_tall_med_ge_mtx06carth01_u_v01
handhand_naked_bma_archetype
  • Material: hand_naked_african_young_a01c01_bma
  • Skin is shown in slot 0 but no skin material defined
  • Skin color is hued into slot: 0
legleg_pant_bma_archetype
  • Material: leg_pant_med_ge_mtx06carth01_u_v01
bootboot_tall_bma_archetype
  • Material: boot_tall_med_ge_mtx06carth01_u