1. NSCs
  2. event
  3. rakghoul
  4. tunnels
  5. mob
  6. corellia
  7. infected_corsec_captain
Portrait

Infizierter CorSec-Captain

Stufe 1-80 | Standard | Schnellschütze


Eigenschaften

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Infizierter Angriff

FQN: abl.​event.​rakghoul.​infected_attack

Infizierter Angriff
5 Sek.Wirkt in 1 Sek.4 m100100%

Einziehbare Klinge

Ein Nahkampfangriff, der mittleren Schaden verursacht. Löst beim Ziel eine Blutung aus, wodurch es 6 Sekunden lang jede Sekunde leichten körperlichen Schaden erleidet.

FQN: abl.​npc.​ability.​tech.​retractable_blade

Einziehbare Klinge
15 Sek.Sofort4 m20100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Schnellschüsse

Ein Schusswirbel, der aus deinem Blaster abgefeuert wird.

FQN: abl.​npc.​ability.​pistol.​rapid_shots

Schnellschüsse
4.5 Sek.Sofort30 m0100%

Entladen

Feuert beide Blaster 3 Sekunden lang mit einer hohen Schussrate ab.

FQN: abl.​npc.​ability.​pistol.​unload

Entladen
10 Sek.Kanalisiert für 3 Sek.30 m0100%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a01
  • Material: head_human_bmn_infected_a02c01
  • Eye material: eye_human_infected_npc01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bmn_non_a02
  • + hair_human_bmn_non_a02_back
  • Material: hair_human_non_a02_v01_m
hair_human_bmn_non_a04
  • + hair_human_bmn_non_a04_length
  • + hair_human_bmn_non_a04_longlength
  • Material: hair_human_non_a04_v01_m
hair_human_bmn_non_a12
  • Material: hair_human_non_a12_v01_m
facehair
(one of 2)
[no archetype]
  • + facehair_human_bmn_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • + facehair_human_bmn_caucasian_a04_goatee
  • + facehair_human_bmn_caucasian_a04_chops
  • Material: facehair_human_non_a04_v01_m
skincolor
(one of 3)
 skincolor_human_non_h25_p
     skincolor_human_non_h30_p
       skincolor_human_non_h32_p
        haircolor
        (one of 3)
         haircolor_human_non_h09_p
           haircolor_human_non_h14_p
             haircolor_human_non_h08_p
              eyecolor
               eyecolor_human_non_h04_s
                complexion
                (one of 2)
                comp_human_non_c07_m
                  comp_human_non_c26_m
                    ageage_non_non_mid01_m
                      Body details
                      SlotDetails
                      chestchest_tight_bmn_archetype
                      • + chest_tight_bmn_med_ge_a14_collar
                      • Material: chest_tight_med_ge_a14military07_m
                      bracerbracer_short_bmn_archetype
                      • Material: bracer_short_med_ge_a14military07_u_v01
                      handhand_gauntlet_bmn_archetype
                      • + hand_gauntlet_bmn_med_ge_a14_pouch
                      • Material: hand_gauntlet_med_ge_a14military07_u
                      waistwaist_belt_bmn_archetype
                      • + waist_belt_bmn_med_ge_a14_sling
                      • + waist_belt_bmn_med_ge_a14_front
                      • Material: waist_belt_med_ge_a14military07_u
                      legleg_pant_bmn_archetype
                      • Material: leg_pant_med_ge_a14military07_m_v01
                      bootboot_tall_bmn_archetype
                      • + boot_tall_bmn_med_ge_a14_cuff
                      • Material: boot_tall_med_ge_a14military07_u