1. NSCs
  2. test
  3. qa
  4. mccameron
  5. creatures
  6. shade
  7. force_shade_25_test
Portrait

[force_shade_25_test]

Stufe 23 | Elite | Fernkampf


Eigenschaften

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (13)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

DE_Lightning Claw

DE_Deshade Melee Attack

FQN: abl.​test.​qa.​mccameron.​creatures.​shade_25.​flurry

DE_Lightning Claw
1.5 Sek.Sofort4 m090%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

DE_Shade's Hunger

DE_The Shade is Coming....

FQN: abl.​test.​qa.​mccameron.​creatures.​shade_25.​shade_root

DE_Shade's Hunger
7 Sek.Sofort30 m055%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

DE_Enrage Timer

FQN: abl.​test.​qa.​mccameron.​creatures.​shade_25.​enrage_timer

DE_Enrage Timer
50 Min. 0 Sek.Sofortany0100%

DE_Buffstate 50

DE_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.

FQN: abl.​test.​qa.​mccameron.​creatures.​shade_25.​buffstate_50

DE_Buffstate 50
50 Min. 0 Sek.Kanalisiert für 30 Sek.any0100%

DE_Buffstate 75

DE_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.

FQN: abl.​test.​qa.​mccameron.​creatures.​shade_25.​buffstate_75

DE_Buffstate 75
50 Min. 0 Sek.Kanalisiert für 30 Sek.any0100%

DE_Force Channel

FQN: abl.​test.​qa.​mccameron.​creatures.​shade.​force_channel

DE_Force Channel
noneSofortany0100%

DE_Buffstate

DE_Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.

FQN: abl.​test.​qa.​mccameron.​creatures.​shade_25.​buffstate

DE_Buffstate
50 Min. 0 Sek.Kanalisiert für 30 Sek.any0100%

Interaction

Loot information

Loot package: 2542725673921961678

Metadaten

Appearance

3D model
Details
SlotDetails
creaturebms_dashade_a01
  • Material: bms_dashade_a01_v01
All NPCs with this appearance (22)