1. NSCs
  2. location
  3. nar_shaddaa
  4. mob
  5. humanoid
  6. imperial
  7. imperial_citizen
Portrait

Imperialer Bürger

Stufe 18 | Standard | Fernkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Loot information

Loot package: 16033471971331446169

Metadaten

Appearance

3D model
Facial details
SlotDetails
head
(one of 3)
head_human_bmn_caucasian_a03
  • Material: head_human_bmn_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_npc01
  • Material: head_human_bmn_caucasian_npc01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_npc05
  • Material: head_human_bmn_caucasian_npc05
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_human_bmn_non_a04
  • Material: hair_human_non_a04_v01_m
hair_human_bmn_non_a12
  • Material: hair_human_non_a12_v01_m
hair_human_bmn_non_a17_main
  • Material: hair_human_non_a17_m_v01
hair_human_bmn_non_a06
  • Material: hair_human_non_a06_v02_m
facehair
(one of 4)
[no archetype]
  • + facehair_human_bmn_caucasian_a02_mustache
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • + facehair_human_bmn_caucasian_a04_mustache
  • Material: facehair_human_non_a04_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 3)
 skincolor_human_non_h25_p
     skincolor_human_non_h28_p
       skincolor_human_non_h14_p
        haircolor
        (one of 4)
         haircolor_human_non_h04_p
           haircolor_human_non_h10_p
             haircolor_human_non_h01_p
               haircolor_human_non_h15_p
                eyecolor
                 eyecolor_human_non_h04_s
                  complexion
                  (one of 3)
                  comp_human_non_c07_m
                    comp_human_non_c20_m
                      comp_human_non_c29_m
                        Body details
                        SlotDetails
                        chestchest_baggy_bmn_archetype
                        • + chest_baggy_bmn_light_ge_a12_loinlight
                        • + chest_baggy_bmn_light_ge_a12_collar
                        • Material: chest_baggy_light_ge_a12impcitizen05_m
                        bracerbracer_short_bmn_archetype
                        • Material: bracer_short_light_ge_a12impcitizen05_u_v01
                        handhand_naked_bmn_archetype
                        • Material: hand_naked_caucasian_young_a01c01_bmn
                        • Skin slot 0: hand_naked_caucasian_young_a01c01_bmn
                        • Skin color is hued into slot: 0
                        waistwaist_belt_bmn_archetype
                        • Material: waist_belt_light_ge_a12impcitizen05_u
                        legleg_pant_bmn_archetype
                        • Material: leg_pant_light_ge_a12impcitizen05_m_v01
                        bootboot_tall_bmn_archetype
                        • Material: boot_tall_light_ge_a12impcitizen05_u
                        All NPCs with this appearance (5)