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  2. location
  3. hoth
  4. mob
  5. humanoid
  6. imperial
  7. imperial_salvage_captain
Portrait

Imperialer Bergungscaptain

Stufe 37-38 | Elite | Todessoldaten-Scharfschütze


Eigenschaften

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Lasermarkierung

Markiert ein Ziel und erhöht jeglichen Schaden am Ziel um 5%. Nur in Deckung einsetzbar. Hält 16 Sekunden lang an.

FQN: abl.​npc.​ability.​rifle.​laze_target

Lasermarkierung
20 Sek.Sofort30 m250100%

Orbitale Bombardierung

FQN: abl.​npc.​ability.​tech.​orbital_bombardment

Orbitale Bombardierung
20 Sek.Wirkt in 3 Sek.30 m200100%

Terminieren

FQN: abl.​npc.​ability.​rifle.​snipe_caster_knockdown

Terminieren
40 Sek.Wirkt in 3 Sek.30 m170100%

Beinschuss

FQN: abl.​npc.​ability.​rifle.​leg_shot

Beinschuss
20 Sek.Sofort30 m150100%

Rauchgranate

FQN: abl.​npc.​ability.​tech.​diversion

Rauchgranate
30 Sek.Sofort30 m120100%

Hinterhalt

FQN: abl.​npc.​ability.​rifle.​ambush

Hinterhalt
12 Sek.Wirkt in 2.5 Sek.30 m50100%

Kolbenstoß

Schlägt das Ziel mit dem Gewehrkolben und verursacht mittleren Kinetikschaden.

FQN: abl.​npc.​ability.​rifle.​stockstrike_ballistics

Kolbenstoß
9 Sek.Sofort4 m30100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Loot information

Loot package: 5914657649499330137

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_african_a03
  • Material: head_human_bms_african_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehathair01_bms_archetype
  • Material: face_gehat01_med_ge_a10impofficer01_u
facehair
(one of 3)
[no archetype]
  • + 1143515 – not found
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • + 1312099 – not found
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 2)
 skincolor_human_non_h06_p
     skincolor_human_non_h09_p
      haircolor
       haircolor_human_non_h06_p
        eyecolor
         eyecolor_human_non_h02_s
          complexioncomp_human_non_c07_m
            Body details
            SlotDetails
            chestchest_tight_bms_archetype
            • + chest_tight_bms_med_ge_a10_shld
            • + chest_tight_bms_med_ge_a10_chest
            • + chest_tight_bms_med_ge_a10_collar
            • Material: chest_tight_med_ge_a10impofficer02_m
            bracerbracer_short_bms_archetype
            • Material: bracer_short_med_ge_a10impofficer02_u_v01
            handhand_glove_bms_archetype
            • + hand_glove_bms_med_ge_a10_wrist
            • Material: hand_glove_med_ge_a10impofficer02_u
            waistwaist_belt_bms_archetype
            • + waist_belt_bms_med_ge_a10_front
            • + waist_belt_bms_med_ge_a10_back
            • Material: waist_belt_med_ge_a10impofficer02_u
            legleg_pant_bms_archetype
            • Material: leg_pant_med_ge_a10impofficer02_m_v02
            bootboot_tall_bms_archetype
            • + boot_tall_bms_med_ge_a10_shin
            • Material: boot_tall_med_ge_a10impofficer02_u