1. NSCs
  2. location
  3. hoth
  4. mob
  5. humanoid
  6. republic
  7. republic_strike_commander
Portrait

Republikanischer Stoßtruppkommandant

Stufe 37-38 | Stark | Pistolenschützen-Kommandant


Eigenschaften

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Entladen

Feuert beide Blaster 3 Sekunden lang mit einer hohen Schussrate ab.

FQN: abl.​npc.​ability.​pistol.​unload

Entladen
10 Sek.Kanalisiert für 3 Sek.30 m100100%

Kraftschuss

Feuert einen einzelnen, mächtigen Schuss auf das Ziel ab.

FQN: abl.​npc.​ability.​pistol.​power_shot

Kraftschuss
6 Sek.Wirkt in 1.5 Sek.30 m50100%

Blastergeschoss-Prototyp

Ladungsschuss aus einer Spezialpistole.

FQN: abl.​npc.​ability.​pistol.​rail_shot_pistol

Blastergeschoss-Prototyp
6 Sek.Wirkt in 1.5 Sek.30 m25100%

Orbitale Bombardierung

FQN: abl.​npc.​ability.​tech.​orbital_bombardment

Orbitale Bombardierung
20 Sek.Wirkt in 3 Sek.30 m10100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Loot information

Loot package: 17397920283006820794

Metadaten

Appearance

3D model
Facial details
SlotDetails
head
(one of 3)
head_human_bmn_african_a01
  • Material: head_human_bmn_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_african_npc01
  • Material: head_human_bmn_african_npc01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_african_a03
  • Material: head_human_bmn_african_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet07_bmn_archetype
  • + face_gehelmet07_bmn_med_ge_a07_goggles
  • Material: face_gehelmet07_med_ge_a07repcitizen02_u
skincolor
(one of 4)
 skincolor_human_non_h03_p
     skincolor_human_non_h05_p
       skincolor_human_non_h06_p
         skincolor_human_non_h01_p
          haircolor
           haircolor_human_non_h06_p
            eyecolor
             eyecolor_human_non_h02_s
              complexion
              (one of 3)
              comp_human_non_c20_m
                comp_human_non_c01_m
                  comp_human_non_c07_m
                    age
                    (one of 2)
                    age_non_non_mid01_m
                      age_non_non_none_u
                        Body details
                        SlotDetails
                        chestchest_baggy_bmn_archetype
                        • + chest_baggy_bmn_med_ge_a02_collar
                        • + chest_baggy_bmn_med_ge_a02_strap
                        • + chest_baggy_bmn_med_ge_a02_shld
                        • Material: chest_baggy_med_ge_a02repofficer02_m
                        bracerbracer_short_bmn_archetype
                        • Material: bracer_short_med_ge_a02repofficer02_u_v01
                        handhand_glove_bmn_archetype
                        • + hand_glove_bmn_med_ge_a02_cuff
                        • Material: hand_glove_med_ge_a02repofficer02_u
                        waistwaist_belt_bmn_archetype
                        • + waist_belt_bmn_med_ge_a02_back
                        • + waist_belt_bmn_med_ge_a02_front
                        • Material: waist_belt_med_ge_a02repofficer02_u
                        legleg_pant_bmn_archetype
                        • Material: leg_pant_med_ge_a02repofficer02_m_v02
                        bootboot_tall_bmn_archetype
                        • + boot_tall_bmn_med_ge_a02_cuff
                        • Material: boot_tall_med_ge_a02repofficer02_u