1. NSCs
  2. flashpoint
  3. elom
  4. shared
  5. trash
  6. imperial
  7. rep_weak_melee_1
Portrait

Republikanischer Rekrut

Stufe 80 | Standard | Feldsanitäter


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Schildsonde

Ruft einen Suchdroiden herbei, der einen Absorptionsschild um das Ziel herum projiziert, sodass Schaden 15 Sekunden lang absorbiert wird.

FQN: abl.​npc.​ability.​tech.​shield_probe

Schildsonde
15 Sek.Sofort15 m70125%

Schlafpfeil

Versetzt das Ziel 8 Sekunden lang in Schlaf. Schaden beendet den Effekt vorzeitig.

FQN: abl.​npc.​ability.​tech.​sleep_dart_cc

Schlafpfeil
60 Sek.Sofort30 m70150%

Offensivtaktiken

FQN: abl.​npc.​ability.​buff.​offensive_tactics

Offensivtaktiken
60 Sek.Sofortany70100%

Medizinischer Scan

FQN: abl.​npc.​ability.​tech.​medicine

Medizinischer Scan
4.5 Sek.Wirkt in 3 Sek.15 m30150%

Fortschrittliches Kolto-Pack

FQN: abl.​npc.​ability.​tech.​kolto_pack

Fortschrittliches Kolto-Pack
15 Sek.Wirkt in 1.5 Sek.30 m30100%

Kolto-Sonde

FQN: abl.​npc.​ability.​tech.​kolto_probe

Kolto-Sonde
4.5 Sek.Wirkt in 1.5 Sek.30 m30125%

Rauchgranate

FQN: abl.​npc.​ability.​tech.​diversion

Rauchgranate
30 Sek.Sofort30 m30150%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Loot information

Loot package: 4097450713733981809, 2482300085211428960

Metadaten

Appearance

This NPC has multiple appearances. Select an appearance to view it in detail.

3D model
Facial details
SlotDetails
headhead_human_bmf_african_npc01
  • Material: head_human_bmf_african_npc01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet04_bmf_archetype
  • + face_gehelmet04_bmf_med_ge_a02_antenna
  • Material: face_gehelmet04_med_ge_a02repofficer03_u
complexioncomp_human_non_c01_m
    Body details
    SlotDetails
    chestchest_baggy_bmf_archetype
    • + chest_baggy_bmf_med_ge_a02_strap
    • Material: chest_baggy_med_ge_a02repofficer03_m
    bracerbracer_short_bmf_archetype
    • Material: bracer_short_med_ge_a02repofficer03_u_v02
    handhand_glove_bmf_archetype
    • + hand_glove_bmf_med_ge_a02_cuff
    • Material: hand_glove_med_ge_a02repofficer03_u
    waistwaist_belt_bmf_archetype
    • Material: waist_belt_med_ge_a02repofficer03_u
    legleg_pant_bmf_archetype
    • Material: leg_pant_med_ge_a02repofficer03_m_v02
    bootboot_tall_bmf_archetype
    • + boot_tall_bmf_med_ge_a02_cuff
    • Material: boot_tall_med_ge_a02repofficer03_u
    3D model
    Facial details
    SlotDetails
    headhead_twilek_bfn_african_a01
    • Material: head_twilek_bfn_african_a01_v03
    • Material 1: eye_human_non_a01_c01
    • Skin color is hued into slot: 0
    faceface_gehelmet04_bfn_archetype
    • + face_gehelmet04_bfn_med_ge_a02_antenna
    • Material: face_gehelmet04_med_ge_a02repofficer03_u
    skincolor
     skincolor_twilek_non_h06_p
      complexioncomp_twilek_non_c05_f
        facepainttattoo_twilek_non_c03_u
          agescar_twilek_non_c08_u
            Body details
            SlotDetails
            chestchest_baggy_bfn_archetype
            • + chest_baggy_bfn_med_ge_a02_collar
            • + chest_baggy_bfn_med_ge_a02_strap
            • + chest_baggy_bfn_med_ge_a02_shld
            • Material: chest_baggy_med_ge_a02repofficer03_f
            bracerbracer_short_bfn_archetype
            • Material: bracer_short_med_ge_a02repofficer03_u_v02
            handhand_glove_bfn_archetype
            • + hand_glove_bfn_med_ge_a02_cuff
            • Material: hand_glove_med_ge_a02repofficer03_u
            waistwaist_belt_bfn_archetype
            • Material: waist_belt_med_ge_a02repofficer03_u
            legleg_pant_bfn_archetype
            • Material: leg_pant_med_ge_a02repofficer03_f_v02
            bootboot_tall_bfn_archetype
            • + boot_tall_bfn_med_ge_a02_cuff
            • Material: boot_tall_med_ge_a02repofficer03_u