1. NSCs
  2. qtr
  3. 1x2
  4. raid
  5. denova
  6. flavor
  7. flavor_republic_tactician_friendly
Portrait

Republikanischer Taktiker

Stufe 50 | Elite | Kommandant


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Energieschild

FQN: abl.​npc.​ability.​tech.​energy_shield

Energieschild
1 Min. 30 Sek.Sofortany10070%

Koordination

FQN: abl.​npc.​ability.​buff.​coordination

Koordination
15 Sek.Sofort15 m50100%

Orbitale Bombardierung

FQN: abl.​npc.​ability.​tech.​orbital_bombardment

Orbitale Bombardierung
20 Sek.Wirkt in 3 Sek.30 m50100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Loot information

Loot package: 154578349802304063

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmf_caucasian_a05
  • Material: head_zabrakimp_bmf_caucasian_a05c01
  • Eye material: eye_zabrakimp_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_zabrakimp_bmf_non_a08
  • Material: hair_zabrak_non_a08_v01_m
  • Skin slot 1: horn_zabrakimp_non_a01_v01
  • Skin color is hued into slot: 1
Body details
SlotDetails
chestchest_baggy_bmf_archetype
  • + chest_baggy_bmf_med_ge_a02_collar
  • + chest_baggy_bmf_med_ge_a02_strap
  • + chest_baggy_bmf_med_ge_a02_shld
  • Material: chest_baggy_med_ge_a02repofficer04_m
bracerbracer_short_bmf_archetype
  • Material: bracer_short_med_ge_a02repofficer04_u_v02
handhand_glove_bmf_archetype
  • + hand_glove_bmf_med_ge_a02_cuff
  • Material: hand_glove_med_ge_a02repofficer04_u
waistwaist_belt_bmf_archetype
  • + waist_belt_bmf_med_ge_a02_back
  • + waist_belt_bmf_med_ge_a02_front
  • Material: waist_belt_med_ge_a02repofficer04_u
legleg_pant_bmf_archetype
  • Material: leg_pant_med_ge_a02repofficer04_m_v02
bootboot_tall_bmf_archetype
  • + boot_tall_bmf_med_ge_a02_cuff
  • Material: boot_tall_med_ge_a02repofficer04_u
All NPCs with this appearance (2)