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  3. taris_imperial
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  5. humanoids
  6. deaths_claw
  7. pirate_captain
Portrait

Piratencaptain

Stufe 35-36 | Streiterin | Bomber


Eigenschaften

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Sprengsonde

FQN: abl.​npc.​ability.​tech.​explosive_probe_cast

Sprengsonde
30 Sek.Wirkt in 2 Sek.30 m200100%

Blitzgranate

FQN: abl.​npc.​ability.​tech.​flash_grenade_scoundrel

Blitzgranate
2 Min. 0 Sek.Sofort30 m100100%

Haftgranate

Wirf eine Haftgranate auf ein zufälliges Ziel, die nach einigen Sekunden explodiert. Die Explosion verursacht Kinetikschaden beim Ziel und allen Gegnern in der Nähe.

FQN: abl.​npc.​ability.​tech.​sticky_grenade_random

Haftgranate
45 Sek.Sofort30 m10100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Loot information

Loot package: 13416628972105513493

Metadaten

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bms_caucasian_npc04
  • Material: head_human_bms_caucasian_npc04
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_caucasian_a03
  • Material: head_human_bms_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bms_non_a03
  • + hair_human_bms_non_a03_sides
  • + hair_human_bms_non_a03_stripes
  • Material: hair_human_non_a03_v01_m
hair_human_bms_non_a13
  • + hair_human_bms_non_a13_ponytail
  • Material: hair_human_non_a13_v01_m
hair_human_bms_non_a14_main
  • Material: hair_human_non_a14_v01_m
facehair
(one of 2)
[no archetype]
  • + facehair_human_bms_caucasian_a03_chops
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • + facehair_human_bms_caucasian_a03_mustache
  • + facehair_human_bms_caucasian_a03_chops
  • Material: facehair_human_non_a03_v01_m
complexioncomp_human_non_eyebrow07_m
    age
    (one of 2)
    scar_human_non_c04_u
      age_non_non_mid01_m
        Body details
        SlotDetails
        chestchest_baggy_bms_archetype
        • + chest_baggy_bms_med_ge_a19_back
        • + chest_baggy_bms_med_ge_a19_collar
        • + chest_baggy_bms_med_ge_a19_shld
        • Material: chest_baggy_med_ge_a19mercenary03_m
        bracerbracer_short_bms_archetype
        • Material: bracer_short_med_ge_a19mercenary03_u_v01
        handhand_glove_bms_archetype
        • + hand_glove_bms_med_ge_a19_forearm
        • Material: hand_glove_med_ge_a19mercenary03_u
        waistwaist_belt_bms_archetype
        • + waist_belt_bms_med_ge_a19_front
        • + waist_belt_bms_med_ge_a19_back
        • Material: waist_belt_med_ge_a19mercenary03_u
        legleg_pant_bms_archetype
        • Material: leg_pant_med_ge_a19mercenary03_m_v02
        bootboot_tall_bms_archetype
        • + boot_tall_bms_med_ge_a19_shin
        • Material: boot_tall_med_ge_a19mercenary03_u
        All NPCs with this appearance (5)