1. NSCs
  2. test
  3. expansion_1
  4. class
  5. trooper
  6. cameraman
Portrait

[cameraman]

Stufe 1-50 | Standard | Nahkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (3)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneinstant30 m0100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneinstant4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneinstant4 m0100%

Interaction

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bma_asian_a02
  • Material: head_zabrakrep_bma_asian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_bhgoggles01_bma_archetype
  • Material: face_gegoggles01_med_ge_a15mercenary03_u
hairhair_zabrakrep_bma_non_a02_base
  • + hair_zabrakrep_bma_non_a02_front
  • Material: hair_zabrakrep_asian_a01_v01
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
skincolor
 skincolor_human_asian_h10_p
    haircolor
     haircolor_human_non_h06_p
      eyecolor
       eyecolor_zabrak_non_h03_s
        complexioncomp_zabrak_non_c07_m
          facepainttattoo_zabrak_non_good05_u
            Body details
            SlotDetails
            chestchest_tight_bma_archetype
            • + chest_tight_bma_med_ge_a07_chest
            • + chest_tight_bma_med_ge_a07_loin
            • Material: chest_tight_med_ge_a07repcitizen01_m
            bracerbracer_short_bma_archetype
            • Material: bracer_short_med_ge_a07repcitizen01_u_v02
            handhand_glove_bma_archetype
            • + hand_gauntlet_bma_med_ge_a07_back
            • Material: hand_gauntlet_med_ge_a07repcitizen01_u
            waistwaist_belt_bma_archetype
            • + waist_belt_bma_med_ge_a07_back
            • + waist_belt_bma_med_ge_a07_front
            • Material: waist_belt_med_ge_a07repcitizen01_u
            legleg_pant_bma_archetype
            • Material: leg_pant_med_ge_a07repcitizen01_m_v02
            bootboot_tall_bma_archetype
            • + boot_tall_bma_med_ge_a07_cuff
            • Material: boot_tall_med_ge_a07repcitizen01_u