1. NSCs
  2. location
  3. corellia
  4. mob
  5. humanoid
  6. republic
  7. republic_overseer
Portrait

Republikanischer Aufseher

Stufe 47-48 | Standard | Fernkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Loot information

Loot package: 17397920283006820794

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_asian_a01
  • Material: head_human_bms_asian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bms_non_a02
  • Material: hair_human_non_a02_v01_m
hair_human_bms_non_a12
  • + hair_human_bms_non_a12_back
  • Material: hair_human_non_a12_v01_m
hair_human_bms_non_a17_main
  • Material: hair_human_non_a17_m_v01
facehair
(one of 3)
[no archetype]
  • + 1143434 – not found
  • + 1312100 – not found
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • + 1006669 – not found
  • Material: facehair_human_non_a01_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 3)
 skincolor_human_asian_h08_p
     skincolor_human_non_h21_p
       skincolor_human_asian_h11_p
        haircolor
        (one of 3)
         haircolor_human_non_h06_p
           haircolor_human_non_h02_p
             haircolor_human_non_h11_p
              eyecolor
               eyecolor_human_non_h04_s
                complexioncomp_human_non_c21_m
                  Body details
                  SlotDetails
                  chestchest_baggy_bms_archetype
                  • + chest_baggy_bms_med_ge_a02_collar
                  • + chest_baggy_bms_med_ge_a02_strap
                  • + chest_baggy_bms_med_ge_a02_shld
                  • Material: chest_baggy_med_ge_a02repofficer01_m
                  bracerbracer_short_bms_archetype
                  • Material: bracer_short_med_ge_a02repofficer01_u_v02
                  handhand_glove_bms_archetype
                  • + hand_glove_bms_med_ge_a02_cuff
                  • Material: hand_glove_med_ge_a02repofficer01_u
                  waistwaist_belt_bms_archetype
                  • + waist_belt_bms_med_ge_a02_back
                  • + waist_belt_bms_med_ge_a02_front
                  • Material: waist_belt_med_ge_a02repofficer01_u
                  legleg_pant_bms_archetype
                  • Material: leg_pant_med_ge_a02repofficer01_m_v02
                  bootboot_tall_bms_archetype
                  • + boot_tall_bms_med_ge_a02_cuff
                  • Material: boot_tall_med_ge_a02repofficer01_u
                  All NPCs with this appearance (5)