1. NSCs
  2. exp
  3. 01
  4. open_worlds
  5. class
  6. jedi_knight
  7. soft_targets
  8. talravin_civilian_bmf_01
Portrait

[talravin_civilian_bmf_01]

Stufe 50 | Schwach | Nahkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmf_african_a01
  • Material: head_human_bmf_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
skincolor
 skincolor_human_non_h08_p
    Body details
    SlotDetails
    chestchest_tight_bmf_archetype
    • + chest_tight_bmf_med_ge_a07_shld
    • Material: chest_tight_med_ge_a07repcitizen03_m
    handhand_glove_bmf_archetype
    • + hand_gauntlet_bmf_med_ge_a07_back
    • Material: hand_gauntlet_med_ge_a07repcitizen03_u
    legleg_pant_bmf_archetype
    • Material: leg_pant_med_ge_a07repcitizen03_m_v01
    bootboot_tall_bmf_archetype
    • + boot_tall_bmf_med_ge_a07_cuff
    • Material: boot_tall_med_ge_a07repcitizen03_u