1. NSCs
  2. exp
  3. macrobinoculars
  4. roth
  5. multi
  6. nar_shaddaa
  7. shroud_finale
  8. replicator_droids
  9. sith_warrior
  10. nomen_karr
Portrait

IR-9X-Replikator-Droide

Stufe 55 | Elite | Nomen Karr-Emulation


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (10)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Notfall-Neustart

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​ir_77_ambushes.​stun_breaker

Notfall-Neustart
24 Sek.Sofortany800100%

Repliziertes Machtheben

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​nar_shaddaa.​shroud_finale.​replicator_droid_abls.​stasis_field

Repliziertes Machtheben
30 Sek.Wirkt in 2 Sek.30 m600100%

Hüter-Schlag

Schlägt das Ziel und baut einen stapelbaren Rüstungs-Buff beim Anwender auf.

FQN: abl.​npc.​ability.​saber.​guardian_strike

Hüter-Schlag
4.5 Sek.Sofort4 m500100%

Spaltschlag

FQN: abl.​npc.​ability.​saber.​sundering_strike

Spaltschlag
4.5 Sek.Sofort4 m400100%

Replizierter Machtschub

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​nar_shaddaa.​shroud_finale.​replicator_droid_abls.​force_push

Replizierter Machtschub
24 Sek.Sofort5 m300100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a01
  • Material: head_human_bmn_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmn_non_a05
  • Material: hair_human_non_a05_v01_m
facehair[no archetype]
  • + facehair_human_bmn_caucasian_a03_mustache
  • + facehair_human_bmn_caucasian_a03_goatee
  • Material: facehair_human_non_a03_v01_m
skincolor
 skincolor_human_non_h29_p
    haircolor
     haircolor_human_non_h09_p
      eyecolor
       eyecolor_human_non_h01_s
        complexioncomp_human_non_c29_m
          ageage_non_non_old01_m
            Body details
            SlotDetails
            chestchest_tightskin_bmn_archetype
            • + chest_tightskin_bmn_med_jk_a07_hooddown
            • + chest_tightskin_bmn_med_jk_a07_loin
            • + chest_tightskin_bmn_med_jk_a07_shld
            • Material: chest_tightskin_med_jk_a07c01_m
            • Skin slot 1: chest_naked_caucasian_young_a01c01_bmn
            • Skin color is hued into slot: 1
            bracerbracer_short_bmn_archetype
            • Material: bracer_short_med_jk_a07c01_u_v02
            handhand_gloveskin01_bmn_archetype
            • Material: hand_gloveskin01_med_jk_a07c02_u
            • Skin slot 1: hand_naked_caucasian_young_a01c01_bmn
            • Skin color is hued into slot: 1
            waistwaist_belt_bmn_archetype
            • + waist_belt_bmn_med_jk_a07_sling
            • + waist_belt_bmn_med_jk_a07_back
            • Material: waist_belt_med_jk_a07c01_u
            legleg_pant_bmn_archetype
            • Material: leg_pantskin_med_jk_a07c01_m_v02
            bootboot_tall_bmn_archetype
            • + boot_tall_bmn_med_jk_a07_straps
            • Material: boot_tall_med_jk_a07c01_u