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  5. humanoid
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  7. corsec_prison_sentry
Portrait

CorSec-Gefängniswachposten

Stufe 49-50 | Stark | Sprengsoldat


Eigenschaften

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Sprenggeschoss

Feuert ein explosives Projektil aus dem Gewehr, das beim Primärziel hohen Schaden und bei anderen Zielen im Umkreis von 5 Metern niedrigen Schaden verursacht.

FQN: abl.​npc.​ability.​rifle.​explosive_round_ground_target

Sprenggeschoss
6 Sek.Wirkt in 2 Sek.30 m1000100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a04
  • Material: head_human_bms_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bms_non_a03
  • Material: hair_human_non_a03_v01_m
hair_human_bms_non_a07
  • Material: hair_human_non_a07_v01_m
hair_human_bms_non_a10
  • Material: hair_human_non_a10_v01_m
facehair
(one of 3)
[no archetype]
  • + facehair_human_bms_caucasian_a01_chops
  • Material: facehair_human_non_a01_v01_m
[no archetype]
  • + facehair_human_bms_caucasian_a04_goatee
  • + facehair_human_bms_caucasian_a04_mustache
  • Material: facehair_human_non_a04_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 3)
 skincolor_human_non_h26_p
     skincolor_human_non_h32_p
       skincolor_human_non_h36_p
        haircolor
        (one of 3)
         haircolor_human_non_h12_p
           haircolor_human_non_h13_p
             haircolor_human_non_h06_p
              eyecolor
               eyecolor_human_non_h02_s
                complexion
                (one of 2)
                comp_human_non_c06_m
                  comp_human_non_c16_m
                    ageage_non_non_mid01_m
                      Body details
                      SlotDetails
                      chestchest_baggy_bms_archetype
                      • + chest_baggy_bms_heavy_ge_a16_loin
                      • + chest_baggy_bms_heavy_ge_a16_plate
                      • + chest_baggy_bms_heavy_ge_a16_back
                      • Material: chest_baggy_heavy_ge_a16military10_m
                      bracerbracer_short_bms_archetype
                      • Material: bracer_short_heavy_ge_a16military10_u_v01
                      handhand_gauntlet_bms_archetype
                      • + hand_gauntlet_bms_heavy_ge_a16_forearm
                      • Material: hand_gauntlet_heavy_ge_a16military10_u
                      waistwaist_belt_bms_archetype
                      • + waist_belt_bms_heavy_ge_a16_front
                      • + waist_belt_bms_heavy_ge_a16_back
                      • Material: waist_belt_heavy_ge_a16military10_u
                      legleg_pant_bms_archetype
                      • Material: leg_pant_heavy_ge_a16military10_m_v01
                      bootboot_tall_bms_archetype
                      • + boot_tall_bms_heavy_ge_a16_shin
                      • Material: boot_tall_heavy_ge_a16military10_u
                      All NPCs with this appearance (4)