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  7. infected_pirate_captain
Portrait

Infizierter Piraten-Captain

Stufe 35-36 | Elite | Terroristenkommandant


Eigenschaften

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Schildsonde

Ruft einen Suchdroiden herbei, der einen Absorptionsschild um das Ziel herum projiziert, sodass Schaden 15 Sekunden lang absorbiert wird.

FQN: abl.​npc.​ability.​tech.​shield_probe

Schildsonde
15 Sek.Sofort15 m600100%

Erschütterungsladung

FQN: abl.​npc.​ability.​tech.​concussion_charge

Erschütterungsladung
20 Sek.Sofort4 m400100%

Offensivtaktiken

FQN: abl.​npc.​ability.​buff.​offensive_tactics

Offensivtaktiken
60 Sek.Sofortany400100%

Gasgranate

FQN: abl.​npc.​ability.​tech.​gas_grenade

Gasgranate
20 Sek.Wirkt in 3 Sek.30 m300100%

Heckenschuss

FQN: abl.​npc.​ability.​rifle.​snipe_caster

Heckenschuss
12 Sek.Wirkt in 3 Sek.30 m200100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Hammerschuss

Feuert eine Salve Hammerschüsse ab, die beim Ziel geringen Schaden verursacht. Erfordert Gewehr oder Kanone.

FQN: abl.​npc.​ability.​rifle.​hammer_shot

Hammerschuss
4.5 Sek.Sofort30 m0100%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Loot information

Loot package: 13416627872593885282

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a01
  • Material: head_human_bms_infected_a01c01
  • Eye material: eye_human_infected_npc01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bms_non_a13
  • Material: hair_human_non_a13_v01_m
hair_human_bms_non_a18
  • Material: hair_human_non_a18_v01_m
hair_human_bms_non_a12
  • + hair_human_bms_non_a12_back
  • Material: hair_human_non_a12_v01_m
skincolor
 skincolor_human_non_h29_p
    haircolor
    (one of 3)
     haircolor_human_non_h02_p
       haircolor_human_non_h14_p
         haircolor_human_non_h15_p
          eyecolor
           eyecolor_human_non_h02_s
            complexioncomp_human_non_c09_m
              Body details
              SlotDetails
              chestchest_baggy_bms_archetype
              • + chest_baggy_bms_med_ge_a19_back
              • + chest_baggy_bms_med_ge_a19_shld
              • + chest_baggy_bms_med_ge_a19_collar
              • Material: chest_baggy_med_ge_a19mercenary03_m
              bracerbracer_short_bms_archetype
              • Material: bracer_short_med_ge_a19mercenary03_u_v01
              handhand_glove_bms_archetype
              • + hand_glove_bms_med_ge_a19_forearm
              • Material: hand_glove_med_ge_a19mercenary03_u
              waistwaist_belt_bms_archetype
              • + waist_belt_bms_med_ge_a19_back
              • + waist_belt_bms_med_ge_a19_front
              • Material: waist_belt_med_ge_a19mercenary03_u
              legleg_pant_bms_archetype
              • Material: leg_pant_med_ge_a19mercenary03_m_v01
              bootboot_tall_bms_archetype
              • Material: boot_tall_med_ge_a19mercenary03_u
              All NPCs with this appearance (2)