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  5. vendor_weapons_h0_poi07_farnel_outpost
Portrait

Corporal Ballala <Waffenhändler>

Stufe 36 | Standard | Händler


Eigenschaften

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Fernkampfangriff

Eine Reihe von Fernschüssen für einen Gefährten.

FQN: abl.​flurry.​cc.​ranged

Fernkampfangriff
noneSofort30 m100100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Vendor information
  • pkg.vendor.weapon.level_32_33
  • pkg.vendor.weapon.level_34_35
Loot information

Loot package: 2542725673921961678

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a01
  • Material: head_human_bms_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bms_non_a18
  • Material: hair_human_non_a18_v01_m
facehair[no archetype]
  • + facehair_human_bms_caucasian_a03_goatee
  • + facehair_human_bms_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
skincolor
 skincolor_human_non_h26_p
    haircolor
     haircolor_human_non_h12_p
      eyecolor
       eyecolor_human_non_h01_s
        complexioncomp_human_non_c22_m
          Body details
          SlotDetails
          chestchest_armor01_bms_archetype
          • + chest_armor01_bms_heavy_tr_a03_bandoleer
          • Material: chest_armor01_heavy_ge_a04reptrooper03_u
          handhand_naked_bms_archetype
          • Material: hand_naked_caucasian_young_a01c01_bms
          • Skin slot 0: hand_naked_caucasian_young_a01c01_bms
          • Skin color is hued into slot: 0
          waistwaist_belt_bms_archetype
          • + waist_belt_bms_heavy_tr_a03_front
          • Material: waist_belt_heavy_ge_a04reptrooper03_u
          legleg_armor02_bms_archetype
          • Material: leg_armor02_heavy_ge_a04reptrooper03_m_v02
          bootboot_tall_bms_archetype
          • + boot_tall_bms_heavy_tr_a03_shin
          • Material: boot_tall_heavy_ge_a04reptrooper03_u