1. NSCs
  2. location
  3. dromund_kaas
  4. ambient
  5. kaas_city
  6. dancer
Portrait

Tänzerin

Stufe 2-6 | Standard | Fernkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Char ref: chr.cinematics_placeholder_no_lines

Loot information

Loot package: 2542725673921961678

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfa_asian_a03
  • Material: head_human_asian_a03c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 2)
hair_human_bfa_non_a05
  • + hair_human_bfa_non_a05_sides
  • Material: hair_human_non_a05_v01_f
hair_human_bfa_non_a10
  • Material: hair_human_non_a10_v01_f
skincolor
(one of 2)
 skincolor_human_non_h17_p
     skincolor_human_non_h21_p
      haircolor
       haircolor_human_non_h06_p
        eyecolor
         eyecolor_human_non_h04_s
          complexioncomp_human_non_c03_f
            facepaint
            (one of 2)
            makeup_human_non_c05_f
              makeup_human_non_c06_f
                Body details
                SlotDetails
                chestchest_dancer01_bfa_archetype
                • + chest_dancer01_bfa_light_ge_a21_arm
                • + chest_dancer01_bfa_light_ge_a21_collar
                • + chest_dancer01_bfa_light_ge_a21_loin
                • Material: chest_dancer01_light_ge_a21dancer02_f
                • Skin slot 1: chest_naked_asian_young_a01c01_bfa
                • Skin color is hued into slot: 1
                bracerbracer_short_bfa_archetype
                • Material: bracer_short_light_ge_a21dancer02_f_v02
                handhand_dancer01_bfa_archetype
                • + hand_dancer01_bfa_light_ge_a21_back
                • Material: hand_dancer01_light_ge_a21dancer01_f
                • Skin slot 1: hand_naked_asian_young_a01c01_bfa
                • Skin color is hued into slot: 1
                waistwaist_dancer01_bfa_archetype
                • + waist_dancer01_bfa_light_ge_a21_front
                • Material: waist_dancer01_light_ge_a21dancer02_f
                legleg_dancer01_bfa_archetype
                • Material: leg_dancer01_light_ge_a21dancer02_f_v01
                • Skin slot 1: leg_naked_asian_young_a01c01_bfa
                • Skin color is hued into slot: 1
                bootboot_dancer01_bfa_archetype
                • + boot_dancer01_bfa_light_ge_a21_shin
                • Material: boot_dancer01_light_ge_a21dancer02_f
                • Skin slot 1: boot_naked_asian_young_a01c01_bfa
                • Skin color is hued into slot: 1
                All NPCs with this appearance (2)