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  2. blueprints
  3. humanoid
  4. class
  5. smuggler
  6. pump_action
Portrait

[pump_action]

Stufe 1-60 | Stark | Streuschütze


Eigenschaften

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Blitzgranate

FQN: abl.​npc.​ability.​tech.​flash_grenade

Blitzgranate
2 Min. 0 Sek.Sofort30 m50100%

Schusskette

Trifft das Ziel wiederholt mit der Streukanone und verursacht 3 Sekunden lang schweren Kinetikschaden.

FQN: abl.​npc.​ability.​tech.​pump_action

Schusskette
10 Sek.Kanalisiert für 3 Sek.10 m075%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Loot information

Loot package: 17963936940689377449

Metadaten

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bmn_caucasian_a01
  • Material: head_human_bmn_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a02
  • Material: head_human_bmn_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a03
  • Material: head_human_bmn_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a04
  • Material: head_human_bmn_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_human_bmn_non_a01
  • Material: hair_human_non_a01_v01_m
hair_human_bmn_non_a02
  • Material: hair_human_non_a02_v01_m
hair_human_bmn_non_a03
  • Material: hair_human_non_a03_v01_m
hair_human_bmn_non_a04
  • Material: hair_human_non_a04_v01_m
facehair
(one of 3)
[no archetype]
  • + facehair_human_bmn_caucasian_a05_goatee
  • Material: facehair_human_non_a05_v01_m
[no archetype]
  • + facehair_human_bmn_caucasian_a05_chops
  • Material: facehair_human_non_a05_v01_m
[no archetype]
  • Material: facehair_human_non_a05_v01_m
skincolor
(one of 4)
 skincolor_human_non_h25_p
     skincolor_human_non_h26_p
       skincolor_human_non_h34_p
         skincolor_human_non_h29_p
          haircolor
          (one of 3)
           haircolor_human_non_h05_p
             haircolor_human_non_h07_p
               haircolor_human_non_h09_p
                eyecolor
                 eyecolor_human_non_h04_s
                  complexioncomp_human_non_eyebrow25_m
                    Body details
                    SlotDetails
                    chestchest_tight_bmn_archetype
                    • + chest_tight_bmn_med_ge_a20_hooddown
                    • + chest_tight_bmn_med_ge_a20_tunic
                    • Material: chest_tight_med_ge_a20refugee01_m
                    bracerbracer_short_bmn_archetype
                    • Material: bracer_short_med_ge_a20refugee01_u_v01
                    handhand_glove_bmn_archetype
                    • + hand_glove_bmn_med_ge_a20_cuff
                    • Material: hand_glove_med_ge_a20refugee01_u
                    waistwaist_belt_bmn_archetype
                    • Material: waist_belt_med_ge_a20refugee01_u
                    legleg_pant_bmn_archetype
                    • Material: leg_pant_med_ge_a20refugee01_v01_m
                    bootboot_tall_bmn_archetype
                    • + boot_tall_bmn_med_ge_a20_straps
                    • Material: boot_tall_med_ge_a20refugee01_u
                    All NPCs with this appearance (4)