1. NSCs
  2. location
  3. nar_shaddaa
  4. mob
  5. humanoid
  6. imperial
  7. bloodmoon_bartender
Portrait

Barkeeper

Stufe 20-21 | Standard | Nahkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Loot information

Loot package: 16229049282121719410

Metadaten

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bmf_caucasian_a02
  • Material: head_human_bmf_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmf_caucasian_npc04
  • Material: head_human_bmf_caucasian_npc04
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_human_bmf_non_a02
  • Material: hair_human_non_a02_v01_m
hair_human_bmf_non_a04
  • + hair_human_bmf_non_a04_longlength
  • Material: hair_human_non_a04_v01_m
hair_human_bmf_non_a12
  • Material: hair_human_non_a12_v01_m
[no archetype]
  • Material: hair_human_non_blank_u
facehair
(one of 3)
[no archetype]
  • + facehair_human_bmf_caucasian_a03_goatee
  • + facehair_human_bmf_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 3)
 skincolor_human_non_h26_p
     skincolor_human_non_h32_p
       skincolor_human_non_h33_p
        haircolor
        (one of 4)
         haircolor_human_non_h11_p
           haircolor_human_non_h02_p
             haircolor_human_non_h10_p
               haircolor_human_non_h03_p
                eyecolor
                 eyecolor_human_non_h04_s
                  complexion
                  (one of 3)
                  comp_human_non_c20_m
                    comp_human_non_c16_m
                      comp_human_non_c22_m
                        age
                        (one of 2)
                        age_non_non_mid01_m
                          age_non_non_none_u
                            Body details
                            SlotDetails
                            chestchest_baggy_bmf_archetype
                            • + chest_baggy_bmf_light_ge_a12_loinlight
                            • Material: chest_baggy_light_ge_a12impcitizen05_m
                            bracerbracer_short_bmf_archetype
                            • Material: bracer_short_light_ge_a12impcitizen05_u_v01
                            handhand_naked_bmf_archetype
                            • Material: hand_naked_caucasian_young_a01c01_bmf
                            • Skin slot 0: hand_naked_caucasian_young_a01c01_bmf
                            • Skin color is hued into slot: 0
                            waistwaist_belt_bmf_archetype
                            • Material: waist_belt_light_ge_a12impcitizen05_u
                            legleg_pant_bmf_archetype
                            • Material: leg_pant_light_ge_a12impcitizen05_m_v01
                            bootboot_tall_bmf_archetype
                            • Material: boot_tall_light_ge_a12impcitizen05_u
                            All NPCs with this appearance (3)