1. NSCs
  2. location
  3. taris_imperial
  4. mob
  5. humanoids
  6. imperial
  7. sith_battle_master
Portrait

Sith-Kampfmeister

Stufe 35 | Stark | Krieger


Eigenschaften

Abilities (7)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Machtvorstoß

Stürmt auf den Gegner zu, lähmt ihn 1,5 Sekunden lang und verursacht geringen Schaden.

FQN: abl.​npc.​ability.​force.​force_charge

Machtvorstoß
30 Sek.Sofort8-30 m50100%

Machtwürgen

Würgt ein Ziel und hält es in der Luft, während der Krieger die Fähigkeit kanalisiert. Das Ziel erleidet 3 Sekunden lang sehr hohen Schaden.

FQN: abl.​npc.​ability.​force.​force_choke_short

Machtwürgen
20 Sek.Kanalisiert für 3 Sek.15 m20100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Loot information

Loot package: 9199902464650407457

Metadaten

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bms_african_a01
  • Material: head_human_bms_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_african_a02
  • Material: head_human_bms_african_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_african_a03
  • Material: head_human_bms_african_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_african_a04
  • Material: head_human_bms_african_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bms_non_a10
  • Material: hair_human_non_a10_v01_m
hair_human_bms_non_a18
  • Material: hair_human_non_a18_v01_m
hair_human_bms_non_a05
  • Material: hair_human_non_a05_v01_m
skincolor
(one of 3)
 skincolor_human_non_h01_p
     skincolor_human_non_h03_p
       skincolor_human_non_h04_p
        haircolor
        (one of 2)
         haircolor_human_non_h02_p
           haircolor_human_non_h06_p
            eyecolor
             eyecolor_human_non_h02_s
              complexion
              (one of 2)
              comp_human_non_c30_m
                comp_human_non_c27_m
                  Body details
                  SlotDetails
                  chestchest_baggy_bms_archetype
                  • + chest_baggy_bms_heavy_sw_a05_shld
                  • + chest_baggy_bms_heavy_sw_a05_collar
                  • + chest_baggy_bms_heavy_sw_a05_chest
                  • Material: chest_baggy_heavy_sw_a05c04_m
                  bracerbracer_short_bms_archetype
                  • Material: bracer_short_heavy_sw_a05c04_u_v01
                  handhand_gauntlet_bms_archetype
                  • + hand_gauntlet_bms_heavy_sw_a05_back
                  • Material: hand_gauntlet_heavy_sw_a05c04_u
                  waistwaist_belt_bms_archetype
                  • + waist_belt_bms_heavy_sw_a05_front
                  • + waist_belt_bms_heavy_sw_a05_back
                  • Material: waist_belt_heavy_sw_a05c04_u
                  legleg_pant_bms_archetype
                  • Material: leg_pant_heavy_sw_a05c04_m_v01
                  bootboot_tall_bms_archetype
                  • + boot_tall_bms_heavy_sw_a05_shin
                  • Material: boot_tall_heavy_sw_a05c04_u